mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-28 19:14:20 +00:00
53 lines
1,015 B
GDScript
53 lines
1,015 B
GDScript
extends Node2D
|
|
class_name GameButton
|
|
|
|
export(Color, RGB) var color: Color = Color.white setget set_color
|
|
export(Texture) var icon: Texture = null setget set_icon
|
|
export(bool) var is_active: bool = true setget set_active
|
|
|
|
|
|
var active_sprite: Texture = preload("res://Sprites/button.png")
|
|
var pressed_sprite: Texture = preload("res://Sprites/button_pressed.png")
|
|
|
|
|
|
signal clicked
|
|
|
|
|
|
func _ready():
|
|
set_color(color)
|
|
set_active(is_active)
|
|
|
|
|
|
func set_color(value):
|
|
color = value
|
|
$Sprite.modulate = value
|
|
|
|
func set_active(value):
|
|
is_active = value
|
|
if value:
|
|
$Sprite.texture = active_sprite
|
|
else:
|
|
$Sprite.texture = pressed_sprite
|
|
|
|
func activate():
|
|
set_active(true)
|
|
|
|
func deactivate():
|
|
set_active(false)
|
|
|
|
func toggle():
|
|
set_active(not is_active)
|
|
|
|
|
|
func set_icon(value):
|
|
icon = value
|
|
$Icon.texture = value
|
|
|
|
|
|
func _on_GameButton_input_event(_viewport: Viewport, event: InputEvent, _shape_idx: int):
|
|
if is_active and event.is_pressed():
|
|
emit_signal("clicked")
|
|
|
|
|
|
func _on_GameButton_clicked():
|
|
deactivate()
|