mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-29 03:24:20 +00:00
23 lines
732 B
GDScript3
23 lines
732 B
GDScript3
|
extends Node2D
|
||
|
class_name Clock
|
||
|
|
||
|
|
||
|
var conveyor_belt: ConveyorBelt = null
|
||
|
var wrapper: Wrapper = null
|
||
|
var current_position: float = 0
|
||
|
|
||
|
|
||
|
func _ready():
|
||
|
conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
|
||
|
wrapper = get_tree().current_scene.get_node("Wrapper")
|
||
|
_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
|
||
|
conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
|
||
|
|
||
|
func _physics_process(delta):
|
||
|
current_position += delta * conveyor_belt.cb_speed
|
||
|
$Hand.rotation = int(current_position) % int(wrapper.total_length) / wrapper.total_length * TAU
|
||
|
|
||
|
func _on_ConveyorBelt_cb_speed_changed(old, new):
|
||
|
$AnimationPlayer.playback_speed = new / 400
|
||
|
$AnimationPlayer.play("SpinCCW")
|