1
Fork 0
mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-29 03:24:20 +00:00
looping-for-loops/Objects/SpecialObjects/Clock.gd

23 lines
732 B
GDScript3
Raw Normal View History

2020-10-05 12:31:00 +00:00
extends Node2D
class_name Clock
var conveyor_belt: ConveyorBelt = null
var wrapper: Wrapper = null
var current_position: float = 0
func _ready():
conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
wrapper = get_tree().current_scene.get_node("Wrapper")
_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
func _physics_process(delta):
current_position += delta * conveyor_belt.cb_speed
$Hand.rotation = int(current_position) % int(wrapper.total_length) / wrapper.total_length * TAU
func _on_ConveyorBelt_cb_speed_changed(old, new):
$AnimationPlayer.playback_speed = new / 400
$AnimationPlayer.play("SpinCCW")