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looping-for-loops/Objects/ScrollingObjects/Press.gd

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GDScript3
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extends KinematicBody2D
class_name Press
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export(int, 0, 47) var subbeat_offset = 0
var root_node: Node = null
var conductor: Conductor = null
func _enter_tree():
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root_node = get_tree().current_scene
conductor = root_node.get_node("Conductor")
func _ready():
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$CollisionShape2D.shape = RectangleShape2D.new()
$CollisionShape2D.shape.extents = Vector2(80, 76.5)
$Bottom/StompArea/CollisionShape2D.shape = RectangleShape2D.new()
$Bottom/StompArea/CollisionShape2D.shape.extents = Vector2(78, 4)
conductor.connect("subbeat", self, "_subbeat")
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func _subbeat(subbeat_num):
if (subbeat_num - subbeat_offset) % 48 == 0:
$AnimationPlayer.play("Stomp")
elif (subbeat_num - subbeat_offset) % 48 == 24:
$AnimationPlayer.play_backwards("Stomp")
func _on_StompArea_body_entered(body):
body.die()