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looping-for-loops/Scripts/Conductor.gd

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GDScript3
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extends Node
class_name Conductor
# The Conductor (optionally) plays a song, and sends signals based on the beats of the song.
# The beats per minute of the song
export(float, 1, 500) var song_bpm: float = 120
# Microseconds of silence present in the song
export(float, 0, 1000000) var song_offset: float = 0
# The time the song started playing at
var start_time: int
# Song beats signals
signal quarter_beat
signal half_beat
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signal beat
signal four_beats
signal two_beats
# The time of the last quarter_beat
var last_qb: int
# The count of quarter_beats so far
var count_qb: int = 0
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# Calculate the microseconds per beat
func usec_per_quarter_beat():
return 60000000 / (song_bpm * 4)
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# Returns microseconds since the song start
func song_time():
var current_time: int = OS.get_ticks_usec()
return current_time - start_time
# Return corrected microseconds (after applying the offset) since the song start
func corrected_time():
var song_time = song_time()
return song_time - song_offset
# Start playing the song
func play():
start_time = OS.get_ticks_usec()
count_qb = 0
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$Music.play()
func _ready():
play()
func _process(delta):
var time = corrected_time()
if time - last_qb >= usec_per_quarter_beat():
emit_signal("quarter_beat")
if count_qb % 2 == 0:
emit_signal("half_beat")
if count_qb % 4 == 0:
emit_signal("beat")
if count_qb % 8 == 0:
emit_signal("two_beats")
if count_qb % 16 == 0:
emit_signal("four_beats")
last_qb = time
count_qb += 1