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mirror of https://github.com/Steffo99/looping-for-loops.git synced 2024-11-21 23:54:23 +00:00

💥 i gave up atomic commits a long time ago

This commit is contained in:
Steffo 2020-10-05 18:34:41 +02:00
parent ea8753a536
commit 0fedd6a1d2
45 changed files with 231 additions and 188 deletions

View file

@ -29,3 +29,7 @@ func _physics_process(delta):
$Beam/End.global_position = point
$Beam/RecreatingRectangleShape.shape.extents.y = (length / 2) + 10
$Beam/RecreatingRectangleShape.position.y = (length / 2) - 5
func _on_Beam_body_entered(body):
body.die()

View file

@ -6,11 +6,12 @@
[ext_resource path="res://Sprites/laser_beam_continuous.png" type="Texture" id=4]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/RecreatingRectangleShape.tscn" type="PackedScene" id=5]
[node name="Laser" type="Node2D"]
script = ExtResource( 2 )
[node name="Beam" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 2
[node name="Raycast" type="RayCast2D" parent="Beam"]
visible = false
@ -41,3 +42,4 @@ centered = false
[node name="Sprite" type="Sprite" parent="Gun"]
position = Vector2( 0, -40 )
texture = ExtResource( 1 )
[connection signal="body_entered" from="Beam" to="." method="_on_Beam_body_entered"]

View file

@ -9,7 +9,7 @@
[ext_resource path="res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.tscn" type="PackedScene" id=12]
[node name="BuzzsawChoice" type="Node2D"]
position = Vector2( 3800, 0 )
position = Vector2( 280, 0 )
[node name="Buzzsaw4" parent="." instance=ExtResource( 8 )]
position = Vector2( -120, 600 )
@ -85,7 +85,7 @@ position = Vector2( 480, 0 )
is_active = false
[node name="CBSpeedChangeButton" parent="." instance=ExtResource( 12 )]
position = Vector2( 380, 580 )
position = Vector2( -260, 620 )
color = Color( 0.7, 1, 0.7, 1 )
icon = ExtResource( 4 )
change = 20.0

View file

@ -1,218 +1,123 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Tilesets/Pipes.tres" type="TileSet" id=1]
[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostBlock.gd" type="Script" id=2]
[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostGroup.gd" type="Script" id=3]
[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=4]
[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=5]
[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostGroup.tscn" type="PackedScene" id=6]
[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.gd" type="Script" id=7]
[ext_resource path="res://Objects/ScrollingObjects/Loop.gd" type="Script" id=8]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/ScrollingPipesTileMap.tscn" type="PackedScene" id=9]
[ext_resource path="res://Objects/ScrollingObjects/ScrollingPipe.tscn" type="PackedScene" id=10]
[ext_resource path="res://Objects/ScrollingObjects/Ghosts/GhostBlock.tscn" type="PackedScene" id=11]
[node name="Toggles" type="Node2D"]
position = Vector2( 2400, 0 )
position = Vector2( 1140, 0 )
[node name="ScrollingPipe2" type="KinematicBody2D" parent="." instance=ExtResource( 10 )]
collision_layer = 8
collision_mask = 2
motion/sync_to_physics = true
[node name="ScrollingPipe2" parent="." instance=ExtResource( 10 )]
[node name="TileMap" type="TileMap" parent="ScrollingPipe2" instance=ExtResource( 9 )]
tile_set = ExtResource( 1 )
cell_size = Vector2( 40, 40 )
cell_quadrant_size = 40
collision_use_kinematic = true
collision_layer = 8
collision_mask = 2
format = 1
[node name="TileMap" parent="ScrollingPipe2" instance=ExtResource( 9 )]
tile_data = PoolIntArray( 720877, 0, 65536, 720881, 0, 65536, 720885, 0, 65536, 720889, 0, 0, 720890, 0, 65537, 720891, 0, 65537, 720892, 0, 65537, 720893, 0, 1, 786413, 0, 65536, 786417, 0, 65536, 786421, 0, 65536, 786425, 0, 65536, 786429, 0, 65536, 851948, 0, 0, 851949, 0, 131073, 851953, 0, 65536, 851957, 0, 65536, 851961, 0, 65536, 851965, 0, 65536, 917483, 0, 0, 917484, 0, 131073, 917489, 0, 65536, 917493, 0, 65536, 917497, 0, 65536, 917501, 0, 65536, 983018, 0, 0, 983019, 0, 131073, 983025, 0, 65536, 983029, 0, 65536, 983033, 0, 65536, 983037, 0, 65536, 1048553, 0, 0, 1048554, 0, 131073, 1114088, 0, 0, 1114089, 0, 131073 )
[node name="Loop5" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop5" parent="." instance=ExtResource( 4 )]
position = Vector2( -580, 380 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop6" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop6" parent="." instance=ExtResource( 4 )]
position = Vector2( -420, 380 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop7" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop7" parent="." instance=ExtResource( 4 )]
position = Vector2( -260, 380 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop17" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop17" parent="." instance=ExtResource( 4 )]
position = Vector2( -100, 380 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop9" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop9" parent="." instance=ExtResource( 4 )]
position = Vector2( -740, 380 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="GhostGroup2" type="Node2D" parent="." instance=ExtResource( 6 )]
[node name="GhostGroup2" parent="." instance=ExtResource( 6 )]
position = Vector2( -700, 420 )
script = ExtResource( 3 )
[node name="GameButton" type="Area2D" parent="GhostGroup2" instance=ExtResource( 5 )]
[node name="GameButton" parent="GhostGroup2" instance=ExtResource( 5 )]
position = Vector2( 200, -160 )
collision_layer = 8
collision_mask = 2147483648
script = ExtResource( 7 )
[node name="GameButton2" type="Area2D" parent="GhostGroup2" instance=ExtResource( 5 )]
[node name="GameButton2" parent="GhostGroup2" instance=ExtResource( 5 )]
position = Vector2( 560, 160 )
collision_layer = 8
collision_mask = 2147483648
script = ExtResource( 7 )
is_active = false
[node name="GhostBlock" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
script = ExtResource( 2 )
[node name="GhostBlock" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock2" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock2" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 40, 0 )
script = ExtResource( 2 )
[node name="GhostBlock3" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock3" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 80, 0 )
script = ExtResource( 2 )
[node name="GhostBlock4" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock4" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 160, 0 )
script = ExtResource( 2 )
[node name="GhostBlock5" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock5" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 200, 0 )
script = ExtResource( 2 )
[node name="GhostBlock6" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock6" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 240, 0 )
script = ExtResource( 2 )
[node name="GhostBlock7" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock7" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 320, 0 )
script = ExtResource( 2 )
[node name="GhostBlock8" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock8" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 360, 0 )
script = ExtResource( 2 )
[node name="GhostBlock9" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock9" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 400, 0 )
script = ExtResource( 2 )
[node name="GhostBlock10" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock10" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 120, 200 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock11" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock11" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 120, 240 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock12" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock12" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 280, 200 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock13" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock13" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 280, 240 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock14" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock14" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 440, 200 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock15" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock15" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 440, 240 )
script = ExtResource( 2 )
is_active = false
[node name="GhostBlock16" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock16" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 600, 200 )
script = ExtResource( 2 )
[node name="GhostBlock17" type="StaticBody2D" parent="GhostGroup2" instance=ExtResource( 11 )]
[node name="GhostBlock17" parent="GhostGroup2" instance=ExtResource( 11 )]
position = Vector2( 600, 240 )
script = ExtResource( 2 )
[node name="Loop10" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop10" parent="." instance=ExtResource( 4 )]
position = Vector2( -720, 620 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop11" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop11" parent="." instance=ExtResource( 4 )]
position = Vector2( -700, 640 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop12" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop12" parent="." instance=ExtResource( 4 )]
position = Vector2( -680, 620 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop13" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop13" parent="." instance=ExtResource( 4 )]
position = Vector2( -680, 660 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop8" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop8" parent="." instance=ExtResource( 4 )]
position = Vector2( -720, 660 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop14" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop14" parent="." instance=ExtResource( 4 )]
position = Vector2( -340, 660 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop15" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop15" parent="." instance=ExtResource( 4 )]
position = Vector2( -500, 660 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[node name="Loop16" type="Area2D" parent="." instance=ExtResource( 4 )]
[node name="Loop16" parent="." instance=ExtResource( 4 )]
position = Vector2( -180, 660 )
collision_layer = 32
collision_mask = 2
script = ExtResource( 8 )
[connection signal="body_entered" from="Loop5" to="Loop5" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop6" to="Loop6" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop7" to="Loop7" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop17" to="Loop17" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop9" to="Loop9" method="_on_Loop_body_entered"]
[connection signal="clicked" from="GhostGroup2/GameButton" to="GhostGroup2" method="toggle"]
[connection signal="clicked" from="GhostGroup2/GameButton" to="GhostGroup2/GameButton" method="_on_GameButton_clicked"]
[connection signal="input_event" from="GhostGroup2/GameButton" to="GhostGroup2/GameButton" method="_on_GameButton_input_event"]
[connection signal="clicked" from="GhostGroup2/GameButton2" to="GhostGroup2" method="toggle"]
[connection signal="clicked" from="GhostGroup2/GameButton2" to="GhostGroup2/GameButton2" method="_on_GameButton_clicked"]
[connection signal="input_event" from="GhostGroup2/GameButton2" to="GhostGroup2/GameButton2" method="_on_GameButton_input_event"]
[connection signal="body_entered" from="Loop10" to="Loop10" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop11" to="Loop11" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop12" to="Loop12" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop13" to="Loop13" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop8" to="Loop8" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop14" to="Loop14" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop15" to="Loop15" method="_on_Loop_body_entered"]
[connection signal="body_entered" from="Loop16" to="Loop16" method="_on_Loop_body_entered"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
@ -6,12 +6,22 @@
[ext_resource path="res://Objects/SpecialObjects/SingleScreenWalls.tscn" type="PackedScene" id=4]
[ext_resource path="res://Objects/SpecialObjects/Wrapper.tscn" type="PackedScene" id=5]
[ext_resource path="res://Objects/Levels/BuzzsawChoice.tscn" type="PackedScene" id=6]
[ext_resource path="res://Objects/ScrollingObjects/WinDoor.tscn" type="PackedScene" id=7]
[ext_resource path="res://Objects/SpecialObjects/UI/LoopCountPanel.tscn" type="PackedScene" id=8]
[ext_resource path="res://Objects/SpecialObjects/UI/LoopCountPanel.gd" type="Script" id=9]
[ext_resource path="res://Objects/SpecialObjects/Clock.tscn" type="PackedScene" id=10]
[ext_resource path="res://Objects/Laser.tscn" type="PackedScene" id=11]
[ext_resource path="res://Objects/Levels/Intro.tscn" type="PackedScene" id=12]
[ext_resource path="res://Objects/Levels/Toggles.tscn" type="PackedScene" id=15]
[ext_resource path="res://Objects/ScrollingObjects/Press.tscn" type="PackedScene" id=16]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0, 0, 0, 0.294118 )
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
[node name="Main" type="Node2D"]
__meta__ = {
"_edit_horizontal_guides_": [ ]
@ -41,8 +51,21 @@ position = Vector2( 140, 660 )
[node name="Intro" parent="." instance=ExtResource( 12 )]
[node name="Toggles" parent="." instance=ExtResource( 15 )]
position = Vector2( 2420, 0 )
[node name="Press" parent="." instance=ExtResource( 16 )]
position = Vector2( 2900, 0 )
[node name="BuzzsawChoice" parent="." instance=ExtResource( 6 )]
position = Vector2( 3480, 0 )
[node name="WinDoor" parent="." instance=ExtResource( 7 )]
position = Vector2( 740, 680 )
[node name="LoopCountPanel" parent="." instance=ExtResource( 8 )]
margin_left = 120.0
margin_right = 220.0
custom_styles/panel = SubResource( 1 )
script = ExtResource( 9 )
[connection signal="loop_collected" from="Player" to="LoopCountPanel" method="_on_Player_loop_collected"]
[connection signal="body_entered" from="WinDoor" to="Player" method="_on_WinDoor_body_entered"]

View file

@ -4,3 +4,7 @@ class_name Buzzsaw
func _ready():
$AnimationPlayer.play("SpinClockwise")
func _on_Buzzsaw_body_entered(body):
body.die()

View file

@ -25,6 +25,8 @@ tracks/0/keys = {
}
[node name="Buzzsaw" type="Area2D"]
collision_layer = 8
collision_mask = 2
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -43,3 +45,4 @@ anims/SpinClockwise = SubResource( 2 )
[node name="WrapParent" parent="." instance=ExtResource( 4 )]
position = Vector2( 80, 0 )
[connection signal="body_entered" from="." to="." method="_on_Buzzsaw_body_entered"]

View file

@ -16,6 +16,7 @@ func _on_Loop_body_entered(body):
emit_signal("picked_up")
body.loops_collected += 1
body.get_node("Donut").self_modulate = $Sprite.self_modulate
body.emit_signal("loop_collected", body.loops_collected)
$AnimationPlayer.play("pop fade out")

View file

@ -22,3 +22,7 @@ func _subbeat(subbeat_num):
$AnimationPlayer.play("Stomp")
elif (subbeat_num - subbeat_offset) % 48 == 24:
$AnimationPlayer.play_backwards("Stomp")
func _on_StompArea_body_entered(body):
body.die()

View file

@ -62,6 +62,7 @@ tracks/4/keys = {
}
[node name="Press" type="KinematicBody2D"]
z_index = 3
script = ExtResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
@ -98,3 +99,4 @@ position = Vector2( 0, 76.5 )
[node name="WrapParent" parent="." instance=ExtResource( 4 )]
position = Vector2( 80, 0 )
[connection signal="body_entered" from="Bottom/StompArea" to="." method="_on_StompArea_body_entered"]

View file

@ -12,6 +12,8 @@
script = ExtResource( 2 )
[node name="Beam" type="Area2D" parent="."]
collision_layer = 2147483656
collision_mask = 2
[node name="Raycast" type="RayCast2D" parent="Beam"]
visible = false
@ -46,3 +48,4 @@ texture = ExtResource( 1 )
[node name="ConveyorScrollParent" parent="." instance=ExtResource( 7 )]
[node name="WrapParent" parent="." instance=ExtResource( 6 )]
[connection signal="body_entered" from="Beam" to="." method="_on_Beam_body_entered"]

View file

@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=1]
[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=2]
[ext_resource path="res://Sprites/exit.png" type="Texture" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 29.9249
height = 104.953
[node name="WinDoor" type="Area2D"]
z_index = -1
input_pickable = false
collision_layer = 2147483712
collision_mask = 2
[node name="ConveyorScrollParent" parent="." instance=ExtResource( 2 )]
[node name="WrapParent" parent="." instance=ExtResource( 1 )]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -45 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

View file

@ -21,6 +21,7 @@ tracks/0/keys = {
}
[node name="Clock" type="Node2D"]
z_index = 5
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]

View file

@ -1,21 +0,0 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends Node
var loops_collected
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[node name="GameStats" type="Node"]
script = SubResource( 1 )

View file

@ -1,7 +1,6 @@
extends KinematicBody2D
class_name Player
var rng = RandomNumberGenerator.new()
@ -17,6 +16,8 @@ var can_jump: bool = false
var jump_buffer: int = 0
var is_quick_falling: bool = false
var quick_fall_buffer: int = 0
signal loop_collected(loops)
var loops_collected: int = 0
func get_floor():
@ -29,6 +30,7 @@ func get_floor():
func _ready():
$Donut.self_modulate = Color.from_hsv(rng.randf_range(0.0, 1.0), 0.4, 1)
emit_signal("loop_collected", loops_collected)
func up_normal():
return -gravity.normalized()
@ -122,3 +124,20 @@ func _physics_process(_delta):
movement += Vector2.RIGHT * move_speed
move_and_slide(movement, up_normal)
func win():
print("YOU WIN!")
print("You collected %s loops." % loops_collected)
func die():
print("YOU DIED")
print("You collected %s loops." % loops_collected)
func _on_WinDoor_body_entered(body):
win()
func _on_Area2D_body_entered(body):
die()

View file

@ -1,14 +1,18 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Sprites/Gatto/Donut.tres" type="SpriteFrames" id=1]
[ext_resource path="res://Objects/SpecialObjects/Player.gd" type="Script" id=2]
[ext_resource path="res://Sprites/Gatto/Body.tres" type="SpriteFrames" id=3]
[ext_resource path="res://Sprites/Gatto/Legs.tres" type="SpriteFrames" id=4]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 19, 19 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 18, 18 )
extents = Vector2( 17, 17 )
[node name="Player" type="KinematicBody2D"]
z_index = 1
collision_layer = 2
collision_mask = 2147483677
script = ExtResource( 2 )
@ -16,7 +20,7 @@ jump_speed = 493.0
[node name="Body" type="AnimatedSprite" parent="."]
frames = ExtResource( 3 )
animation = "up"
animation = "neutral"
playing = true
[node name="Donut" type="AnimatedSprite" parent="."]
@ -32,4 +36,13 @@ animation = "neutral"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
input_pickable = false
collision_layer = 2
collision_mask = 29
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 1 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]

View file

@ -0,0 +1,7 @@
extends Panel
class_name LoopCountPanel
func _on_Player_loop_collected(loops):
$LoopCountLabel.text = "%d" % loops

View file

@ -0,0 +1,40 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Sprites/lööp.png" type="Texture" id=1]
[ext_resource path="res://Fonts/LiberationMono-Bold.ttf" type="DynamicFontData" id=2]
[sub_resource type="DynamicFont" id=1]
size = 30
font_data = ExtResource( 2 )
[node name="LoopCountPanel" type="Panel"]
margin_left = 1160.0
margin_top = 20.0
margin_right = 1260.0
margin_bottom = 60.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LoopCountLabel" type="Label" parent="."]
margin_left = 40.0
margin_right = 94.0
margin_bottom = 40.0
custom_fonts/font = SubResource( 1 )
text = "999"
align = 2
valign = 1
clip_text = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
expand = true
stretch_mode = 6
__meta__ = {
"_edit_use_anchors_": false
}

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -20,7 +20,7 @@ compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2

View file

@ -54,6 +54,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Objects/ScrollingObjects/Loop.gd"
}, {
"base": "Panel",
"class": "LoopCountPanel",
"language": "GDScript",
"path": "res://Objects/SpecialObjects/UI/LoopCountPanel.gd"
}, {
"base": "Control",
"class": "Menu",
"language": "GDScript",
@ -99,6 +104,7 @@ _global_script_class_icons={
"GameButton": "",
"GhostBlock": "",
"Loop": "",
"LoopCountPanel": "",
"Menu": "",
"Player": "",
"Press": "",
@ -110,7 +116,7 @@ _global_script_class_icons={
[application]
config/name="ld47"
config/name="Looping for Lööps"
run/main_scene="res://Objects/Menu.tscn"
config/icon="res://Sprites/clock.png"
@ -151,6 +157,7 @@ plr_right={
2d_physics/layer_4="Obstacles"
2d_physics/layer_5="Screen Walls"
2d_physics/layer_6="Lööps"
2d_physics/layer_7="Win Door"
[rendering]