mirror of
https://github.com/Steffo99/looping-for-loops.git
synced 2024-11-21 15:44:24 +00:00
💥 Add laser and many other things
This commit is contained in:
parent
347621877c
commit
abd70ef73b
53 changed files with 1150 additions and 43 deletions
|
@ -1,4 +1,4 @@
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|||
[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=12 format=2]
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||||
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||||
[ext_resource path="res://Objects/SpecialObjects/Player.tscn" type="PackedScene" id=1]
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||||
[ext_resource path="res://Objects/SpecialObjects/Conductor.tscn" type="PackedScene" id=2]
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||||
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@ -7,6 +7,10 @@
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|||
[ext_resource path="res://Objects/SpecialObjects/Wrapper.tscn" type="PackedScene" id=5]
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||||
[ext_resource path="res://Objects/ScrollingObjects/ScrollingBlock.tscn" type="PackedScene" id=6]
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||||
[ext_resource path="res://Objects/ScrollingObjects/Loop.tscn" type="PackedScene" id=7]
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||||
[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.tscn" type="PackedScene" id=8]
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||||
[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButtonChain.tscn" type="PackedScene" id=9]
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||||
[ext_resource path="res://Objects/ScrollingObjects/Buttons/CBSpeedChangeButton.tscn" type="PackedScene" id=10]
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||||
[ext_resource path="res://Objects/ScrollingObjects/Laser.tscn" type="PackedScene" id=11]
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||||
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||||
[node name="Main" type="Node2D"]
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||||
__meta__ = {
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||||
|
@ -24,25 +28,25 @@ total_length = 2000.0
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position = Vector2( 640, 700 )
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||||
[node name="Player" parent="." instance=ExtResource( 1 )]
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||||
position = Vector2( 340, 500 )
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position = Vector2( 360, 640 )
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||||
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||||
[node name="ScrollingBlock" parent="." instance=ExtResource( 6 )]
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||||
position = Vector2( 1140, 660 )
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||||
position = Vector2( 1040, 480 )
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||||
|
||||
[node name="ScrollingBlock2" parent="." instance=ExtResource( 6 )]
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||||
position = Vector2( 1140, 620 )
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||||
position = Vector2( 1080, 480 )
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||||
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||||
[node name="ScrollingBlock3" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1140, 580 )
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position = Vector2( 920, 480 )
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||||
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||||
[node name="ScrollingBlock4" parent="." instance=ExtResource( 6 )]
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||||
position = Vector2( 1500, 660 )
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||||
position = Vector2( 1000, 480 )
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||||
|
||||
[node name="ScrollingBlock5" parent="." instance=ExtResource( 6 )]
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||||
position = Vector2( 1500, 620 )
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||||
position = Vector2( 1120, 480 )
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||||
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||||
[node name="ScrollingBlock6" parent="." instance=ExtResource( 6 )]
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position = Vector2( 1500, 580 )
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position = Vector2( 960, 480 )
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[node name="Loop" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1200, 580 )
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@ -73,3 +77,24 @@ position = Vector2( 1380, 640 )
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[node name="Loop10" parent="." instance=ExtResource( 7 )]
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position = Vector2( 1440, 640 )
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[node name="GameButtonChain" parent="." instance=ExtResource( 9 )]
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position = Vector2( 560, 480 )
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||||
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||||
[node name="GameButton" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 40, 0 )
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[node name="GameButton2" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 100, 0 )
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[node name="GameButton3" parent="GameButtonChain" instance=ExtResource( 8 )]
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position = Vector2( 160, 0 )
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[node name="CBSpeedChangeButton" parent="GameButtonChain" instance=ExtResource( 10 )]
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position = Vector2( 280, 0 )
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||||
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[node name="Laser" parent="." instance=ExtResource( 11 )]
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position = Vector2( 486, 500 )
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[node name="Laser2" parent="." instance=ExtResource( 11 )]
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position = Vector2( 640, 300 )
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|
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@ -1,16 +0,0 @@
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|||
extends Node2D
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||||
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||||
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||||
# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -13,10 +13,10 @@ collision_layer = 8
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collision_mask = 2147483648
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script = ExtResource( 2 )
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||||
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||||
[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
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||||
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||||
[node name="Icon" type="Sprite" parent="."]
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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||||
shape = SubResource( 1 )
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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||||
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@ -24,5 +24,10 @@ shape = SubResource( 1 )
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|||
[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
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||||
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||||
[node name="WrapParent" parent="." instance=ExtResource( 4 )]
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||||
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||||
[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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||||
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||||
[node name="Icon" type="Sprite" parent="."]
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||||
[connection signal="clicked" from="." to="." method="_on_GameButton_clicked"]
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||||
[connection signal="input_event" from="." to="." method="_on_GameButton_input_event"]
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@ -1,9 +1,9 @@
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extends Node2D
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var chain_icons: Array = [
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preload("res://Sprites/1.png"),
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preload("res://Sprites/2.png"),
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preload("res://Sprites/3.png")
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null,
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null,
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null,
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]
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||||
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33
Objects/ScrollingObjects/Laser.gd
Normal file
33
Objects/ScrollingObjects/Laser.gd
Normal file
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@ -0,0 +1,33 @@
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extends Node2D
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export(bool) var is_active: bool = true setget set_active
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func _ready():
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set_active(is_active)
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func set_active(value):
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is_active = value
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if value:
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$Gun.visible = true
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else:
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$Gun.visible = false
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func activate():
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set_active(true)
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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func _physics_process(delta):
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var point: Vector2 = $Beam/Raycast.get_collision_point()
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var length = (point - global_position).y
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$Beam/Continuous.scale.y = length / 40
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$Beam/End.global_position = point
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$Beam/RecreatingRectangleShape.shape.extents.y = (length / 2) + 10
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$Beam/RecreatingRectangleShape.position.y = (length / 2) - 5
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42
Objects/ScrollingObjects/Laser.tscn
Normal file
42
Objects/ScrollingObjects/Laser.tscn
Normal file
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@ -0,0 +1,42 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/laser_gun.png" type="Texture" id=1]
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[ext_resource path="res://Objects/ScrollingObjects/Laser.gd" type="Script" id=2]
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[ext_resource path="res://Sprites/laser_beam_end.png" type="Texture" id=3]
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[ext_resource path="res://Sprites/laser_beam_continuous.png" type="Texture" id=4]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/RecreatingRectangleShape.tscn" type="PackedScene" id=5]
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[node name="Laser" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Beam" type="Area2D" parent="."]
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[node name="Raycast" type="RayCast2D" parent="Beam"]
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visible = false
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enabled = true
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cast_to = Vector2( 0, 720 )
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collision_mask = 29
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[node name="Continuous" type="Sprite" parent="Beam"]
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position = Vector2( -20, 0 )
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scale = Vector2( 1, 0.5 )
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texture = ExtResource( 4 )
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centered = false
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[node name="End" type="Sprite" parent="Beam"]
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position = Vector2( 0, 20 )
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texture = ExtResource( 3 )
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[node name="Upper" type="Sprite" parent="Beam"]
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position = Vector2( -20, -20 )
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scale = Vector2( 1, 0.5 )
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texture = ExtResource( 4 )
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centered = false
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[node name="RecreatingRectangleShape" parent="Beam" instance=ExtResource( 5 )]
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[node name="Gun" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Gun"]
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position = Vector2( 0, -40 )
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texture = ExtResource( 1 )
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10
Objects/ScrollingObjects/RecreatingRectangleShape.gd
Normal file
10
Objects/ScrollingObjects/RecreatingRectangleShape.gd
Normal file
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@ -0,0 +1,10 @@
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extends CollisionShape2D
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class_name RecreatingRectangleShape
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func _ready():
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var extents = shape.extents
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var custom_solver_bias = shape.custom_solver_bias
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shape = RectangleShape2D.new()
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shape.extents = extents
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shape.custom_solver_bias = custom_solver_bias
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@ -0,0 +1,10 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Objects/ScrollingObjects/RecreatingRectangleShape.gd" type="Script" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 10 )
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[node name="RecreatingRectangleShape" type="CollisionShape2D"]
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shape = SubResource( 1 )
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script = ExtResource( 1 )
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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||||
flags/repeat=0
|
||||
flags/filter=true
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||||
flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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|
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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|||
compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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||||
flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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||||
flags/srgb=2
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|
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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|||
compress/bptc_ldr=0
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||||
compress/normal_map=0
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||||
flags/repeat=0
|
||||
flags/filter=true
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||||
flags/filter=false
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||||
flags/mipmaps=false
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||||
flags/anisotropic=false
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flags/srgb=2
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34
Sprites/Gatto/gatto_alto.png.import
Normal file
34
Sprites/Gatto/gatto_alto.png.import
Normal file
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@ -0,0 +1,34 @@
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|||
[remap]
|
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||||
importer="texture"
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type="StreamTexture"
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||||
path="res://.import/gatto_alto.png-d2bc7c268814f91e51bc9849641455cd.stex"
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||||
metadata={
|
||||
"vram_texture": false
|
||||
}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Gatto/gatto_alto.png"
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||||
dest_files=[ "res://.import/gatto_alto.png-d2bc7c268814f91e51bc9849641455cd.stex" ]
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||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
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||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
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||||
size_limit=0
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||||
detect_3d=true
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||||
svg/scale=1.0
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34
Sprites/Gatto/gatto_alto_lato.png.import
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34
Sprites/Gatto/gatto_alto_lato.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||
importer="texture"
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||||
type="StreamTexture"
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path="res://.import/gatto_alto_lato.png-cbedce5cc4f1060979483b4f3e1c8741.stex"
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||||
metadata={
|
||||
"vram_texture": false
|
||||
}
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||||
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||||
[deps]
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||||
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||||
source_file="res://Sprites/Gatto/gatto_alto_lato.png"
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dest_files=[ "res://.import/gatto_alto_lato.png-cbedce5cc4f1060979483b4f3e1c8741.stex" ]
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||||
[params]
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||||
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||||
compress/mode=0
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_mode=0
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||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
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||||
flags/repeat=0
|
||||
flags/filter=true
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||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
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||||
stream=false
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||||
size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
Sprites/Gatto/gatto_basso.png.import
Normal file
34
Sprites/Gatto/gatto_basso.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||
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||||
importer="texture"
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||||
type="StreamTexture"
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||||
path="res://.import/gatto_basso.png-75c38df1333bd6deb6790b19edaec511.stex"
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metadata={
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||||
"vram_texture": false
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}
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[deps]
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||||
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source_file="res://Sprites/Gatto/gatto_basso.png"
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dest_files=[ "res://.import/gatto_basso.png-75c38df1333bd6deb6790b19edaec511.stex" ]
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[params]
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||||
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||||
compress/mode=0
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
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||||
stream=false
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||||
size_limit=0
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||||
detect_3d=true
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||||
svg/scale=1.0
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34
Sprites/Gatto/gatto_basso_lato.png.import
Normal file
34
Sprites/Gatto/gatto_basso_lato.png.import
Normal file
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
||||
importer="texture"
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||||
type="StreamTexture"
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||||
path="res://.import/gatto_basso_lato.png-0007e03f7b166b7af360a8e86fd4b6ff.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
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||||
|
||||
[deps]
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||||
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||||
source_file="res://Sprites/Gatto/gatto_basso_lato.png"
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dest_files=[ "res://.import/gatto_basso_lato.png-0007e03f7b166b7af360a8e86fd4b6ff.stex" ]
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|
||||
[params]
|
||||
|
||||
compress/mode=0
|
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compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
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|
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flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
||||
process/invert_color=false
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||||
stream=false
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||||
size_limit=0
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||||
detect_3d=true
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svg/scale=1.0
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34
Sprites/Gatto/gatto_centro.png.import
Normal file
34
Sprites/Gatto/gatto_centro.png.import
Normal file
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@ -0,0 +1,34 @@
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|||
[remap]
|
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|
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|
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|
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|
||||
}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Gatto/gatto_centro.png"
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||||
dest_files=[ "res://.import/gatto_centro.png-c0747b309c7a22a69306223197dd3099.stex" ]
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|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
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||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
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flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
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||||
svg/scale=1.0
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34
Sprites/Gatto/gatto_lato.png.import
Normal file
34
Sprites/Gatto/gatto_lato.png.import
Normal file
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@ -0,0 +1,34 @@
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|||
[remap]
|
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|
||||
importer="texture"
|
||||
type="StreamTexture"
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Normal file
34
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Sprites/clock.png.import
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34
Sprites/clock_lancetta.png.import
Normal file
34
Sprites/clock_lancetta.png.import
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34
Sprites/gear1.png.import
Normal file
34
Sprites/gear1.png.import
Normal file
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34
Sprites/gear2.png.import
Normal file
34
Sprites/gear2.png.import
Normal file
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34
Sprites/gear3.png.import
Normal file
34
Sprites/gear3.png.import
Normal file
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34
Sprites/gear4.png.import
Normal file
34
Sprites/gear4.png.import
Normal file
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BIN
Sprites/laser_beam_continuous.png
(Stored with Git LFS)
Normal file
BIN
Sprites/laser_beam_continuous.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/laser_beam_continuous.png.import
Normal file
34
Sprites/laser_beam_continuous.png.import
Normal file
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BIN
Sprites/laser_beam_end.png
(Stored with Git LFS)
Normal file
BIN
Sprites/laser_beam_end.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/laser_beam_end.png.import
Normal file
34
Sprites/laser_beam_end.png.import
Normal file
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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34
Sprites/piston.png.import
Normal file
34
Sprites/piston.png.import
Normal file
|
@ -0,0 +1,34 @@
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@ -20,7 +20,7 @@ compress/hdr_mode=0
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|
@ -64,6 +64,11 @@ _global_script_classes=[ {
|
|||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/Press.gd"
|
||||
}, {
|
||||
"base": "CollisionShape2D",
|
||||
"class": "RecreatingRectangleShape",
|
||||
"language": "GDScript",
|
||||
"path": "res://Objects/ScrollingObjects/RecreatingRectangleShape.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "ScrollParent",
|
||||
"language": "GDScript",
|
||||
|
@ -91,6 +96,7 @@ _global_script_class_icons={
|
|||
"Menu": "",
|
||||
"Player": "",
|
||||
"Press": "",
|
||||
"RecreatingRectangleShape": "",
|
||||
"ScrollParent": "",
|
||||
"WrapParent": "",
|
||||
"Wrapper": ""
|
||||
|
|
Loading…
Reference in a new issue