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looping-for-loops/Objects/ScrollingObjects/RecreatingRectangleShape.gd

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GDScript

extends CollisionShape2D
class_name RecreatingRectangleShape
func _ready():
var extents = shape.extents
var custom_solver_bias = shape.custom_solver_bias
shape = RectangleShape2D.new()
shape.extents = extents
shape.custom_solver_bias = custom_solver_bias