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looping-for-loops/Scenes/Player.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Sprites/placeholder_cat.jpg" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 22.5, 22.5 )
[node name="Player" type="KinematicBody2D"]
collision_layer = 2
[node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )