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looping-for-loops/Objects/ScrollingObjects/Buttons/GameButtonChain.gd

19 lines
361 B
GDScript

extends Node2D
var chain_icons: Array = [
null,
null,
null,
]
func _ready():
var children: Array = get_children()
for i in len(children):
if i == 0:
children[i].set_active(true)
else:
children[i].set_active(false)
if i < len(children) - 1:
children[i].set_icon(chain_icons[i])
children[i].connect("clicked", children[i+1], "activate")