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33 lines
678 B
GDScript
33 lines
678 B
GDScript
extends Node2D
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export(bool) var is_active: bool = true setget set_active
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func _ready():
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set_active(is_active)
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func set_active(value):
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is_active = value
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if value:
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$Gun.visible = true
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else:
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$Gun.visible = false
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func activate():
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set_active(true)
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func deactivate():
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set_active(false)
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func toggle():
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set_active(not is_active)
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func _physics_process(delta):
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var point: Vector2 = $Beam/Raycast.get_collision_point()
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var length = (point - global_position).y
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$Beam/Continuous.scale.y = length / 40
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$Beam/End.global_position = point
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$Beam/RecreatingRectangleShape.shape.extents.y = (length / 2) + 10
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$Beam/RecreatingRectangleShape.position.y = (length / 2) - 5
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