mirror of
https://github.com/Steffo99/looping-for-loops.git
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33 lines
1.2 KiB
Text
33 lines
1.2 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Sprites/button.png" type="Texture" id=1]
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[ext_resource path="res://Objects/ScrollingObjects/Buttons/GameButton.gd" type="Script" id=2]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/ConveyorScrollParent.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Objects/ScrollingObjects/Utilities/WrapParent.tscn" type="PackedScene" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 20, 20 )
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[node name="GameButton" type="Area2D"]
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collision_layer = 8
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collision_mask = 2147483648
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script = ExtResource( 2 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="ConveyorScrollParent" parent="." instance=ExtResource( 3 )]
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[node name="WrapParent" parent="." instance=ExtResource( 4 )]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Icon" type="Sprite" parent="."]
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[connection signal="clicked" from="." to="." method="_on_GameButton_clicked"]
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[connection signal="input_event" from="." to="." method="_on_GameButton_input_event"]
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