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https://github.com/Steffo99/looping-for-loops.git
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22 lines
732 B
GDScript
22 lines
732 B
GDScript
extends Node2D
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class_name Clock
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var conveyor_belt: ConveyorBelt = null
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var wrapper: Wrapper = null
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var current_position: float = 0
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func _ready():
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conveyor_belt = get_tree().current_scene.get_node("ConveyorBelt")
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wrapper = get_tree().current_scene.get_node("Wrapper")
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_on_ConveyorBelt_cb_speed_changed(0, conveyor_belt.cb_speed)
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conveyor_belt.connect("cb_speed_changed", self, "_on_ConveyorBelt_cb_speed_changed")
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func _physics_process(delta):
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current_position += delta * conveyor_belt.cb_speed
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$Hand.rotation = int(current_position) % int(wrapper.total_length) / wrapper.total_length * TAU
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func _on_ConveyorBelt_cb_speed_changed(old, new):
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$AnimationPlayer.playback_speed = new / 400
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$AnimationPlayer.play("SpinCCW")
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