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🐛 Fix BulletMovement
not having the delta applied anymore
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1 changed files with 2 additions and 2 deletions
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@ -7,8 +7,8 @@ export var movement_per_second: float = 400.0
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signal hit(collision)
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signal hit(collision)
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func _physics_process(_delta):
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func _physics_process(delta):
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var direction = Vector2(cos(target.rotation), sin(target.rotation))
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var direction = Vector2(cos(target.rotation), sin(target.rotation))
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var collision: KinematicCollision2D = target.move_and_collide(direction * movement_per_second)
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var collision: KinematicCollision2D = target.move_and_collide(direction * movement_per_second * delta)
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if collision != null:
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if collision != null:
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emit_signal("hit", collision)
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emit_signal("hit", collision)
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