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💥 Boom
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parent
057a06212b
commit
e1164b3871
17 changed files with 113 additions and 12 deletions
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@ -69,6 +69,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/behaviours/graphics/FourSidedSprite.gd"
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}, {
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"base": "Node",
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"class": "FreeOnRequest",
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"language": "GDScript",
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"path": "res://src/behaviours/damage/FreeOnRequest.gd"
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}, {
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"base": "VisibilityNotifier2D",
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"class": "FreeWhenShapeIsOffScreen",
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"language": "GDScript",
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@ -90,6 +95,11 @@ _global_script_classes=[ {
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"path": "res://src/behaviours/damage/Ownership.gd"
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}, {
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"base": "Node",
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"class": "PathMovement",
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"language": "GDScript",
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"path": "res://src/behaviours/movement/PathMovement.gd"
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}, {
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"base": "Node",
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"class": "PlayerMovement",
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"language": "GDScript",
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"path": "res://src/behaviours/movement/PlayerMovement.gd"
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@ -162,10 +172,12 @@ _global_script_class_icons={
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"Fire": "",
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"Flammable": "",
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"FourSidedSprite": "",
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"FreeOnRequest": "",
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"FreeWhenShapeIsOffScreen": "",
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"Music": "",
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"MuteButton": "",
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"Ownership": "",
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"PathMovement": "",
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"PlayerMovement": "",
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"RNG": "",
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"RandomRotationOnReady": "",
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@ -31,4 +31,11 @@ func do_damage(to, multiplier):
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damageable.health += damage * multiplier
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# Emit the signal
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emit_signal("damaged", self, to)
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# Destroy self if necessary
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if destroy_after_damage:
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parent.queue_free()
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func _on_BulletMovement_collided(_origin, collision):
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do_damage(collision.collider, 1)
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9
src/behaviours/damage/FreeOnRequest.gd
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9
src/behaviours/damage/FreeOnRequest.gd
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@ -0,0 +1,9 @@
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extends Node
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class_name FreeOnRequest
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onready var parent = get_parent()
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func _on_Damageable_health_reached_min(_origin, _value):
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parent.queue_free()
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6
src/behaviours/damage/FreeOnRequest.tscn
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6
src/behaviours/damage/FreeOnRequest.tscn
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@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/behaviours/damage/FreeOnRequest.gd" type="Script" id=1]
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[node name="FreeOnRequest" type="Node"]
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script = ExtResource( 1 )
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@ -8,7 +8,7 @@ const DOWN_RIGHT = TAU/8
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const DOWN_LEFT = 3*TAU/8
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func turn(direction: Vector2) -> String:
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func turn(direction):
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var angle = direction.angle()
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var anime
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@ -23,3 +23,7 @@ func turn(direction: Vector2) -> String:
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play(anime)
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return animation
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func _on_AttractedToMovement_moved_in_direction(_origin, direction):
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turn(direction)
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11
src/behaviours/movement/PathMovement.gd
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11
src/behaviours/movement/PathMovement.gd
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@ -0,0 +1,11 @@
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extends Node
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class_name PathMovement
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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14
src/behaviours/movement/PathMovement.tscn
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14
src/behaviours/movement/PathMovement.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://src/behaviours/movement/PathMovement.gd" type="Script" id=1]
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[sub_resource type="Curve2D" id=1]
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_data = {
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"points": PoolVector2Array( )
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}
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[node name="PathMovement" type="Node"]
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script = ExtResource( 1 )
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[node name="Path" type="Path2D" parent="."]
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curve = SubResource( 1 )
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@ -45,3 +45,7 @@ func create_drop():
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container.add_child(node)
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node.set_position(source.global_position)
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return node
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func _on_Damageable_health_reached_min(_origin, _value):
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create_drop()
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@ -14,3 +14,5 @@ collision_mask = 2
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[node name="Damaging" parent="." instance=ExtResource( 3 )]
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destroy_after_damage = true
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[connection signal="collided" from="BulletMovement" to="Damaging" method="_on_BulletMovement_collided"]
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@ -12,12 +12,10 @@ export(int) var lit_damage
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func _on_Flammable_caught_fire(_origin):
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$Shape/Sprite.texture = lit_texture
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$Damaging.damage = lit_damage
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$Damaging.destroy_after_damage = false
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$Light.visible = true
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func _on_Flammable_extinguished_fire(_origin):
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$Shape/Sprite.texture = dim_texture
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$Damaging.damage = dim_damage
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$Damaging.destroy_after_damage = true
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$Light.visible = false
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@ -14,9 +14,9 @@ extents = Vector2( 6, 1.5 )
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[node name="Arrow" instance=ExtResource( 1 )]
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script = ExtResource( 3 )
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dim_texture = ExtResource( 2 )
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dim_damage = 1
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dim_damage = -10
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lit_texture = ExtResource( 7 )
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lit_damage = 5
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lit_damage = -10
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[node name="Shape" type="CollisionShape2D" parent="." index="0"]
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shape = SubResource( 1 )
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://src/behaviours/spawning/DropLoot.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/entities/AbstractEntity.tscn" type="PackedScene" id=2]
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[ext_resource path="res://src/behaviours/damage/FreeOnRequest.tscn" type="PackedScene" id=3]
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[node name="AbstractEnemy" instance=ExtResource( 2 )]
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@ -10,3 +11,8 @@ alliance = -1
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[node name="DropLoot" parent="." index="2" instance=ExtResource( 1 )]
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container_name = "Pickups"
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[node name="FreeOnRequest" parent="." index="3" instance=ExtResource( 3 )]
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[connection signal="health_reached_min" from="Damageable" to="DropLoot" method="_on_Damageable_health_reached_min"]
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[connection signal="health_reached_min" from="Damageable" to="FreeOnRequest" method="_on_Damageable_health_reached_min"]
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@ -46,8 +46,14 @@ shape = SubResource( 1 )
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frames = SubResource( 2 )
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animation = "down"
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[node name="Damageable" parent="." index="2"]
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max_health = 10.0
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health = 10.0
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[node name="DropLoot" parent="." index="3"]
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loot_types = [ null, ExtResource( 2 ), ExtResource( 5 ) ]
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loot_weights = [ 1.0, 1.0, 0.1 ]
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[node name="AttractedToMovement" parent="." index="4" instance=ExtResource( 3 )]
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[node name="AttractedToMovement" parent="." index="5" instance=ExtResource( 3 )]
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[connection signal="moved_in_direction" from="AttractedToMovement" to="Shape/FourSidedSprite" method="_on_AttractedToMovement_moved_in_direction"]
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@ -39,7 +39,7 @@ position = Vector2( 421, -275 )
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scale = Vector2( 4, 4 )
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[node name="FlameSprite" parent="TheDarkNightUI/MenuFire/Flame/Shape" index="0"]
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frame = 3
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frame = 5
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[node name="Damaging" parent="TheDarkNightUI/MenuFire" index="3"]
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damage = -5.0
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File diff suppressed because one or more lines are too long
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@ -32,5 +32,5 @@ func _on_body_entered(_other):
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func set_active(value):
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active = value
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$Shape.visible = value
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$Shape.disabled = not value
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$Shape.set_deferred("visible", value)
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$Shape.set_deferred("disabled", not value)
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@ -2,7 +2,7 @@ extends Node
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class_name RapidFire
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onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false).get_node("ShootOnClick")
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onready var target = get_tree().root.find_node("PhaseOnePlayer", true, false).get_node("SpawnOnShoot/ShootOnClick")
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onready var pickup: Area2D = get_parent()
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