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✨ Create basic user interface with survival timer
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commit
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5 changed files with 81 additions and 8 deletions
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@ -50,10 +50,16 @@ player_move_right={
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]
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}
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[layer_names]
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2d_render/layer_1="Game"
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2d_render/layer_2="UserInterface"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_clear_color=Color( 0.301961, 0.301961, 0.301961, 1 )
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environment/default_environment="res://src/default_env.tres"
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14
src/levels/Game.gd
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14
src/levels/Game.gd
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@ -0,0 +1,14 @@
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extends Node2D
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var survival_seconds: float setget set_survival_seconds
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signal survival_seconds_updated(value)
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func set_survival_seconds(value):
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survival_seconds = value
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emit_signal("survival_seconds_updated", value)
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func _process(delta):
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set_survival_seconds(survival_seconds + delta)
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File diff suppressed because one or more lines are too long
15
src/ui/TimeSurvived.gd
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15
src/ui/TimeSurvived.gd
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@ -0,0 +1,15 @@
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extends Label
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func _ready():
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var game = get_tree().root.get_node("Game")
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game.connect("survival_seconds_updated", self, "_on_survival_seconds_updated")
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func _on_survival_seconds_updated(value: float):
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# warning-ignore:NARROWING_CONVERSION
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var minutes: int = floor(value / 60)
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var seconds_and_millis: float = value - minutes * 60
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var seconds: int = int(seconds_and_millis)
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var millis: int = int((seconds_and_millis - seconds) * 1000)
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text = "%02d:%02d.%03d" % ([minutes, seconds, millis])
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16
src/ui/TimeSurvived.tscn
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16
src/ui/TimeSurvived.tscn
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@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://src/ui/TimeSurvived.gd" type="Script" id=1]
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[node name="TimeSurvived" type="Label"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -32.0
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margin_top = -7.0
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margin_right = 32.0
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margin_bottom = 7.0
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text = "00:00.000"
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align = 1
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script = ExtResource( 1 )
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