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14 lines
294 B
GDScript
14 lines
294 B
GDScript
extends Node2D
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var survival_seconds: float setget set_survival_seconds
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signal survival_seconds_updated(value)
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func set_survival_seconds(value):
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survival_seconds = value
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emit_signal("survival_seconds_updated", value)
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func _process(delta):
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set_survival_seconds(survival_seconds + delta)
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