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Commit graph

107 commits

Author SHA1 Message Date
04ea003b6d
💥 Improve Fire significantly 2022-04-03 21:42:47 +02:00
4276205c3a
🔧 Do not filter pixel art! 2022-04-03 21:33:26 +02:00
6f16663998
🐛 Fix AttractedToMovement working only with StaticBody2D 2022-04-03 21:32:27 +02:00
7d8c4f64fe
🔨 Ignore Krita autosaves 2022-04-03 21:32:04 +02:00
cd20494599
🧹 Remove Krita autosave 2022-04-03 21:31:46 +02:00
9c91fc8040
🔧 Extract fire sprites from FireConcept.kra 2022-04-03 21:31:37 +02:00
2df8aedf0b
🔨 Gitignore Krita temporary files 2022-04-03 21:31:02 +02:00
1f04c83171
Create scene for ArrowAlternative 2022-04-03 21:23:36 +02:00
9aefbee9da
🧹 Move and rotate ArrowAlternative 2022-04-03 21:22:46 +02:00
3e2430dff6
🔧 Stop printing teleports 2022-04-03 21:20:55 +02:00
aaa8e7de76
🔨 Hide .mp3 from VSC 2022-04-03 21:19:31 +02:00
355b27f1f4
🔨 Import new images 2022-04-03 21:19:19 +02:00
2c1d8e1132
🔨 Reimport sounds 2022-04-03 21:19:06 +02:00
Maxim Lobovsky
ea30d143f3 removed imports 2022-04-03 21:12:34 +02:00
Maxim Lobovsky
8f80a40c75 Merge branch 'main' of https://github.com/RYGhub/ld50 2022-04-03 21:07:24 +02:00
Maxim Lobovsky
c40550be17 a bunch of stuff I dont understand, imports? 2022-04-03 21:02:57 +02:00
Maxim Lobovsky
648e7387f0 removed arrow fire 2022-04-03 21:01:12 +02:00
Maxim Lobovsky
9513b10dc6 added pixelated arrows sprites 2022-04-03 21:00:52 +02:00
Maxim Lobovsky
1687609840 added giant enemy spider 2022-04-03 21:00:11 +02:00
Maxim Lobovsky
36235415b2 Added weapon crossbow 2022-04-03 20:59:53 +02:00
Maxim Lobovsky
2c65d98803 removed arrow on fire 2022-04-03 20:59:00 +02:00
49315b7aca
💥 I am breaking a lot of stuff 2022-04-03 20:32:11 +02:00
Maxim Lobovsky
3e728f4a69 Added enemy snowman sprites 2022-04-03 19:27:14 +02:00
a5d1a25ba5
🧹 Move behaviours to a different dir 2022-04-03 18:18:01 +02:00
46220e8bdf
🗒️ Add editor description to Alliance 2022-04-03 18:15:48 +02:00
cd83f39b3d
🧹 Clean up AttractedTo 2022-04-03 18:15:15 +02:00
e08870b788
🔧 Fix RNGs 2022-04-03 17:48:53 +02:00
b60997203f
🔧 Shrink bullet shape 2022-04-03 17:48:36 +02:00
c9d0d47df3
🔧 Change pickup default behaviour 2022-04-03 17:44:28 +02:00
e3011d26e2
🧹 Cleanup sound code 2022-04-03 17:42:35 +02:00
07f1084555
🐛 Restore WASD movement 2022-04-03 17:37:00 +02:00
2be0bcb716
🔧 Remove initial silence from sounds 2022-04-03 17:34:34 +02:00
19aedebc32
🔧 Do not loop sounds 2022-04-03 17:32:07 +02:00
Cookie-CHR
fc8d4bc8ac ⚙️ Shooting time limitations 2022-04-03 16:44:18 +02:00
Cookie-CHR
6fa26636ba ⚙️ Dead enemies spawn a branch 2022-04-03 16:26:25 +02:00
Cookie-CHR
1f4c3734c7 🐞 Fixed spawner only spawning to bottom part 2022-04-03 16:25:36 +02:00
Cookie-CHR
2f457d7eb5 Does sound work? 2022-04-03 15:44:51 +02:00
Cookie
82daeab48a
🎶 Sound Effects 2022-04-03 15:20:13 +02:00
Cookie-CHR
9c2ea42450 ✏️ First versions of arrow and branch
also attached to relative sprite
2022-04-03 11:28:33 +02:00
Cookie-CHR
948405ddd5 ⚙️ Created enemy spawner 2022-04-03 10:23:32 +02:00
da81aa103e
🔧 Free enemy on death 2022-04-03 09:06:30 +02:00
431255dd13
💥 Properly setup bullet collisions 2022-04-03 09:04:30 +02:00
f81acea7c8
🔨 Let Godot recognize static functions 2022-04-03 08:58:29 +02:00
c8f0eda16f
🐛 Fix BulletMovement not having the delta applied anymore 2022-04-03 08:50:02 +02:00
625631a0f0
🔧 Allow BulletMovement to detect collisions 2022-04-03 08:48:01 +02:00
edc036941f
🔧 Add utility static methods to Ownership 2022-04-03 08:47:39 +02:00
3e56b51c9b
🔧 Add utility static methods to Alliance 2022-04-03 08:47:28 +02:00
60d3078825
🔧 Give bullets an owner 2022-04-03 08:26:54 +02:00
42c1f4d293
Create Ownership behaviour to mark entity ownership 2022-04-03 08:25:04 +02:00
7b190aaba1
🔧 Set Player and Enemy's alliances 2022-04-03 08:22:18 +02:00