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the-cold-night/src/levels/Game.gd

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294 B
GDScript

extends Node2D
var survival_seconds: float setget set_survival_seconds
signal survival_seconds_updated(value)
func set_survival_seconds(value):
survival_seconds = value
emit_signal("survival_seconds_updated", value)
func _process(delta):
set_survival_seconds(survival_seconds + delta)