mirror of
https://github.com/Steffo99/watermelonkeys-patched-ld51.git
synced 2024-11-25 09:24:24 +00:00
82 lines
2.1 KiB
Text
82 lines
2.1 KiB
Text
[gd_scene load_steps=13 format=2]
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[ext_resource path="res://ASSETS/enemy_spritesheet.png" type="Texture" id=1]
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[ext_resource path="res://enemies/Enemy.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 30, 30 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 1 )
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region = Rect2( 30, 0, 30, 30 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 1 )
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region = Rect2( 60, 0, 30, 30 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 1 )
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region = Rect2( 90, 0, 30, 30 )
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 10 ), SubResource( 9 ), SubResource( 8 ) ],
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"loop": true,
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"name": "roaming",
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"speed": 30.0
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}, {
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"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ) ],
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"loop": false,
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"name": "spawning",
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"speed": 4.0
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} ]
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[sub_resource type="CircleShape2D" id=2]
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radius = 42.0
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[sub_resource type="Gradient" id=3]
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[sub_resource type="GradientTexture" id=4]
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gradient = SubResource( 3 )
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width = 100
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[sub_resource type="Gradient" id=5]
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offsets = PoolRealArray( 0 )
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colors = PoolColorArray( 1, 0, 0, 1 )
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[sub_resource type="GradientTexture" id=6]
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gradient = SubResource( 5 )
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width = 100
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[node name="Enemy" type="KinematicBody2D"]
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scale = Vector2( 0.5, 0.5 )
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collision_mask = 5
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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scale = Vector2( 2, 2 )
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frames = SubResource( 1 )
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animation = "spawning"
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flip_h = true
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[node name="RayCast2D" type="RayCast2D" parent="."]
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enabled = true
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cast_to = Vector2( 50, 0 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[node name="DEBUG_Dir" type="Sprite" parent="."]
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visible = false
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scale = Vector2( 1, 4 )
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texture = SubResource( 4 )
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offset = Vector2( 50, 0 )
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[node name="DEBUG_Vel" type="Sprite" parent="."]
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visible = false
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scale = Vector2( 0.48, 4 )
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texture = SubResource( 6 )
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offset = Vector2( 50, 0 )
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[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
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