mirror of
https://github.com/Cookie-CHR/OfficeMadness-LD51.git
synced 2024-11-24 15:44:18 +00:00
⚙️ Cleanup + made game harder
This commit is contained in:
parent
0a48efa388
commit
861d4ef584
7 changed files with 49 additions and 8 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Scripts/Play.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/Play.gd" type="Script" id=1]
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[ext_resource path="res://Sprites/Play_again_button.png" type="Texture" id=2]
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[ext_resource path="res://Sprites/Play_again_button.png" type="Texture" id=2]
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@ -7,11 +7,17 @@
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[ext_resource path="res://Sprites/Ending.png" type="Texture" id=5]
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[ext_resource path="res://Sprites/Ending.png" type="Texture" id=5]
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[ext_resource path="res://Music/Music_Changer.gd" type="Script" id=6]
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[ext_resource path="res://Music/Music_Changer.gd" type="Script" id=6]
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[ext_resource path="res://Sprites/Music_On.png" type="Texture" id=7]
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[ext_resource path="res://Sprites/Music_On.png" type="Texture" id=7]
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[ext_resource path="res://Fonts/Life is goofy.ttf" type="DynamicFontData" id=8]
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[sub_resource type="DynamicFont" id=1]
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[sub_resource type="DynamicFont" id=1]
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size = 80
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size = 80
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font_data = ExtResource( 4 )
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font_data = ExtResource( 4 )
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[sub_resource type="DynamicFont" id=2]
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size = 35
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outline_color = Color( 0, 0, 0, 1 )
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font_data = ExtResource( 8 )
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[node name="Panel" type="Panel"]
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[node name="Panel" type="Panel"]
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 600.0
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margin_bottom = 600.0
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@ -58,3 +64,24 @@ margin_right = 187.0
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margin_bottom = 117.0
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margin_bottom = 117.0
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icon = ExtResource( 7 )
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icon = ExtResource( 7 )
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flat = true
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flat = true
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[node name="Label2" type="Label" parent="."]
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modulate = Color( 0, 0, 0, 1 )
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margin_left = 302.0
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margin_top = 160.0
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margin_right = 681.0
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margin_bottom = 577.0
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custom_fonts/font = SubResource( 2 )
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text = "Music by Kevin Macleod (incompetech.com)
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Sound by FreeSound
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Made by Cookie-CHR for Ludum Dare 51"
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@ -10,12 +10,14 @@ var r_file = preload("res://Sprites/Chosen_file.png")
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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var count_files = 28
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var rows = min(3+int(0.02*GlobalTimer.seconds_passed), 4)
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var columns = min(6+int(0.15*GlobalTimer.seconds_passed), 7)
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var count_files = rows*columns
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for i in range(count_files):
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for i in range(count_files):
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var button = TextureButton.new()
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var button = TextureButton.new()
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add_child(button)
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add_child(button)
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button.set_position(Vector2((i%7)*90+35, (i/7)*82+160))
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button.set_position(Vector2((i%columns)*90+35*(8-columns), (i/columns)*82+160))
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button.texture_normal = w_file
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button.texture_normal = w_file
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button.name = str(i)
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button.name = str(i)
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@ -12,12 +12,14 @@ var count_viruses = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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var count_files = 40
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var rows = min(4+int(0.02*GlobalTimer.seconds_passed), 5)
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var columns = min(7+int(0.15*GlobalTimer.seconds_passed), 8)
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var count_files = rows*columns
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for i in range(count_files):
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for i in range(count_files):
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var button = TextureButton.new()
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var button = TextureButton.new()
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add_child(button)
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add_child(button)
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button.set_position(Vector2((i%8)*80+35, (i/8)*75+140))
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button.set_position(Vector2((i%columns)*80+35*(9-columns), (i/columns)*75+140))
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var r = randi()%5
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var r = randi()%5
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if r<=1:
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if r<=1:
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button.texture_normal = virus
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button.texture_normal = virus
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@ -9,7 +9,7 @@ var ascii_letters_and_digits = "abcdefghijkmnpqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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password = gen_unique_str(10)
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password = gen_unique_str(floor(8+0.02*GlobalTimer.seconds_passed))
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get_node("Label").text = password
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get_node("Label").text = password
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pass # Replace with function body.
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pass # Replace with function body.
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@ -5,7 +5,7 @@ var finished = false
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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value = 0
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value = 0
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max_value = 200
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max_value = 200 + 0.2*GlobalTimer.seconds_passed
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func _process(delta):
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func _process(delta):
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if not finished:
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if not finished:
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@ -13,7 +13,7 @@ func _process(delta):
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finished = true
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finished = true
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MManager.on_finished()
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MManager.on_finished()
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else:
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else:
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self.value -= delta*20
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self.value -= (delta+0.0001*GlobalTimer.seconds_passed)*20
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func boost():
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func boost():
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value +=10
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value +=10
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9
Scripts/Timer.tscn
Normal file
9
Scripts/Timer.tscn
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@ -0,0 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Scripts/TimePassed.gd" type="Script" id=1]
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[node name="Timer" type="Timer"]
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autostart = true
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script = ExtResource( 1 )
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[connection signal="timeout" from="." to="." method="_on_Timer_timeout"]
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@ -19,6 +19,7 @@ config/icon="res://icon.png"
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MManager="*res://Scripts/M_manager.gd"
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MManager="*res://Scripts/M_manager.gd"
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MusicPlayer="*res://Music/MusicPlayer.tscn"
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MusicPlayer="*res://Music/MusicPlayer.tscn"
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Muter="*res://Music/Muter.gd"
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Muter="*res://Music/Muter.gd"
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GlobalTimer="*res://Scripts/Timer.tscn"
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[input]
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[input]
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