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office-madness/Scripts/Timer.gd
2022-10-04 12:03:41 +02:00

53 lines
1.4 KiB
GDScript3

extends Panel
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var muted = preload("res://Sprites/Music_Off.png")
var unmuted = preload("res://Sprites/Music_On.png")
var audiostream = preload("res://Music/AudioPlayer.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
for child in get_children():
if child.name =="Mute":
child.icon = muted if Muter.mute else unmuted
child.connect("pressed", self, "mute_unmute", [child])
elif child.name=="SpawnPoint":
MManager.reset_spawnpoint(child)
randomize()
GlobalTimer._play()
_on_Timer_timeout()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Timer_timeout():
if all_occupied():
if get_tree().change_scene("res://Scenes/Ending.tscn"):
print("Error!")
else:
var chosen_caller
while chosen_caller == null or chosen_caller.minigame != null:
chosen_caller = get_node("Button_"+str(randi()%3))
chosen_caller.m_choose()
chosen_caller.change_to_active()
var sound = audiostream.instance()
self.add_child(sound)
sound._play("hey")
func all_occupied():
var flag = true
for child in get_children():
if child is Button:
if child.name != "Mute" and child.minigame == null:
flag = false
return flag
func mute_unmute(child):
Muter.mute_unmute()
child.icon = muted if Muter.mute else unmuted