mirror of
https://github.com/Cookie-CHR/OfficeMadness-LD51.git
synced 2024-11-25 08:04:19 +00:00
53 lines
1.4 KiB
GDScript3
53 lines
1.4 KiB
GDScript3
extends Panel
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
var muted = preload("res://Sprites/Music_Off.png")
|
|
var unmuted = preload("res://Sprites/Music_On.png")
|
|
|
|
var audiostream = preload("res://Music/AudioPlayer.tscn")
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
for child in get_children():
|
|
if child.name =="Mute":
|
|
child.icon = muted if Muter.mute else unmuted
|
|
child.connect("pressed", self, "mute_unmute", [child])
|
|
elif child.name=="SpawnPoint":
|
|
MManager.reset_spawnpoint(child)
|
|
randomize()
|
|
GlobalTimer._play()
|
|
_on_Timer_timeout()
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|
|
|
|
|
|
func _on_Timer_timeout():
|
|
if all_occupied():
|
|
if get_tree().change_scene("res://Scenes/Ending.tscn"):
|
|
print("Error!")
|
|
else:
|
|
var chosen_caller
|
|
while chosen_caller == null or chosen_caller.minigame != null:
|
|
chosen_caller = get_node("Button_"+str(randi()%3))
|
|
chosen_caller.m_choose()
|
|
chosen_caller.change_to_active()
|
|
var sound = audiostream.instance()
|
|
self.add_child(sound)
|
|
sound._play("hey")
|
|
|
|
func all_occupied():
|
|
var flag = true
|
|
for child in get_children():
|
|
if child is Button:
|
|
if child.name != "Mute" and child.minigame == null:
|
|
flag = false
|
|
return flag
|
|
|
|
func mute_unmute(child):
|
|
Muter.mute_unmute()
|
|
child.icon = muted if Muter.mute else unmuted
|