mirror of
https://github.com/Steffo99/particle-clash.git
synced 2024-11-21 15:14:19 +00:00
Update metadata
This commit is contained in:
parent
3813f43113
commit
9e9fe080b7
4 changed files with 84 additions and 115 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -14,3 +14,5 @@ export.cfg
|
||||||
# Mono-specific ignores
|
# Mono-specific ignores
|
||||||
.mono/
|
.mono/
|
||||||
data_*/
|
data_*/
|
||||||
|
|
||||||
|
.directory
|
||||||
|
|
52
CONTRIBUTING.md
Normal file
52
CONTRIBUTING.md
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
# Contribution notes
|
||||||
|
|
||||||
|
## Large file storage
|
||||||
|
|
||||||
|
This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
|
||||||
|
|
||||||
|
### Cloning
|
||||||
|
|
||||||
|
To clone this repository with all LFS files:
|
||||||
|
|
||||||
|
1. Ensure Git LFS is installed on your system
|
||||||
|
|
||||||
|
1. Clone the repository normally
|
||||||
|
|
||||||
|
1. Run:
|
||||||
|
```console
|
||||||
|
$ git lfs pull
|
||||||
|
```
|
||||||
|
|
||||||
|
### Committing
|
||||||
|
|
||||||
|
Before you commit a large binary file (such as an image, or an audio file):
|
||||||
|
|
||||||
|
1. Ensure the Git LFS hooks are installed:
|
||||||
|
```console
|
||||||
|
$ git lfs install
|
||||||
|
```
|
||||||
|
|
||||||
|
1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
|
||||||
|
```console
|
||||||
|
$ git lfs track "*.ext"
|
||||||
|
```
|
||||||
|
|
||||||
|
1. Ensure the `.gitattributes` file itself is tracked:
|
||||||
|
```console
|
||||||
|
$ git add .gitattributes
|
||||||
|
```
|
||||||
|
|
||||||
|
## Auto-build
|
||||||
|
|
||||||
|
To trigger an automatic export of the project:
|
||||||
|
|
||||||
|
1. Ensure GitHub Actions are enabled
|
||||||
|
1. Push a new tag with formatted as `vX.Y.Z`
|
||||||
|
|
||||||
|
To download the resulting builds:
|
||||||
|
|
||||||
|
1. Visit the Actions tab
|
||||||
|
1. Click on the triggered workflow
|
||||||
|
1. Download the created artifacts from the bottom of the page
|
||||||
|
|
||||||
|
> Note that artifacts are visible only if you're logged in to a GitHub account!
|
20
NOTICE.md
Normal file
20
NOTICE.md
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
# Credits
|
||||||
|
|
||||||
|
## Game
|
||||||
|
|
||||||
|
- Stefano Pigozzi (@Steffo99)
|
||||||
|
|
||||||
|
## Tools
|
||||||
|
|
||||||
|
- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
|
||||||
|
- [💻 Visual Studio Code](https://code.visualstudio.com/)
|
||||||
|
- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
|
||||||
|
- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
|
||||||
|
- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
|
||||||
|
- [🎵 REAPER `6.61`](https://www.reaper.fm/)
|
||||||
|
- [🏗️ Git](https://git-scm.com/)
|
||||||
|
- [Git Large File Storage extension](https://git-lfs.github.com/)
|
||||||
|
- [🏗️ GitHub](https://github.com/)
|
||||||
|
- [GitHub Actions](https://github.com/features/actions)
|
||||||
|
- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
|
||||||
|
- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
|
125
README.md
125
README.md
|
@ -1,124 +1,19 @@
|
||||||
|
<div align="center">
|
||||||
|
|
||||||
|
![](media/banner-itch.png)
|
||||||
|
|
||||||
# Particle Clash
|
# Particle Clash
|
||||||
|
|
||||||
_A match-4 game for two players about particles about to collide_
|
_A match-4 game for two players about particles about to collide_
|
||||||
|
|
||||||
## Ludum Dare 51: Compo entry
|
</div>
|
||||||
|
|
||||||
[![Overall: 3.4](https://img.shields.io/badge/overall-3.4-yellowgreen)
|
## Links
|
||||||
![Fun: 3.2](https://img.shields.io/badge/fun-3.2-yellowgreen)
|
|
||||||
![Innovation: 3.4](https://img.shields.io/badge/innovation-3.4-yellowgreen)
|
|
||||||
![Theme: 3.5](https://img.shields.io/badge/theme-3.5-yellowgreen)
|
|
||||||
![Graphics: 2.9](https://img.shields.io/badge/graphics-2.9-yellow)
|
|
||||||
![Audio: 3.0](https://img.shields.io/badge/audio-3.0-yellowgreen)
|
|
||||||
![Humor: 2.3](https://img.shields.io/badge/humor-2.3-yellow)
|
|
||||||
![Mood: 2.9](https://img.shields.io/badge/mood-2.9-yellow)](https://ldjam.com/events/ludum-dare/51/$303236/)
|
|
||||||
|
|
||||||
## About
|
[![Ludum Dare 51 Compo](https://img.shields.io/badge/ludum_dare_51-compo-%23f79122)](https://ldjam.com/events/ludum-dare/51/$303236/)
|
||||||
|
|
||||||
|
[![Published on Itch.io](https://img.shields.io/badge/itch.io-published-%2390ce59)](https://steffo.itch.io/particle-clash)
|
||||||
|
|
||||||
Two particles will collide **every 10 seconds**, and only one of them may survive.
|
## Screenshots
|
||||||
|
|
||||||
**Twist** the matter inside to create colored lines of **4 or more subparticles of the same color**, strengthening your particle, and prepare for the crash: the strongest particle wins the round!
|
|
||||||
|
|
||||||
### Requirements
|
|
||||||
|
|
||||||
This game requires:
|
|
||||||
|
|
||||||
- A screen with a resolution of **1600x900 pixels or greater**
|
|
||||||
- **2 local players** _(call a friend and play together!)_
|
|
||||||
- **full color vision** _(sorry color blind friends...)_
|
|
||||||
|
|
||||||
### Screenshot
|
|
||||||
|
|
||||||
![Screenshot of the first level with the default colors](media/screenshot-1.png "Screenshot of the first level with the default colors")
|
![Screenshot of the first level with the default colors](media/screenshot-1.png "Screenshot of the first level with the default colors")
|
||||||
|
|
||||||
### Controls
|
|
||||||
|
|
||||||
#### Player 1
|
|
||||||
|
|
||||||
- \[**W**\] \[**A**\] \[**S**\] \[**D**\] - Move
|
|
||||||
- \[**Space**\] - Rotate clockwise
|
|
||||||
|
|
||||||
#### Player 2
|
|
||||||
|
|
||||||
- \[**↑**\] \[**←**\] \[**↓**\] \[**→**\] - Move
|
|
||||||
- \[**Enter**\] - Rotate clockwise
|
|
||||||
|
|
||||||
#### Common
|
|
||||||
|
|
||||||
- **Mouse** - Select options on the menu
|
|
||||||
- **`M`** - Mute music
|
|
||||||
- **`N`** - Mute sounds
|
|
||||||
|
|
||||||
## Credits
|
|
||||||
|
|
||||||
### Game
|
|
||||||
|
|
||||||
- Stefano Pigozzi (@Steffo99)
|
|
||||||
|
|
||||||
### Tools
|
|
||||||
|
|
||||||
- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
|
|
||||||
- [💻 Visual Studio Code](https://code.visualstudio.com/)
|
|
||||||
- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
|
|
||||||
- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
|
|
||||||
- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
|
|
||||||
- [🎵 REAPER `6.61`](https://www.reaper.fm/)
|
|
||||||
- [🏗️ Git](https://git-scm.com/)
|
|
||||||
- [Git Large File Storage extension](https://git-lfs.github.com/)
|
|
||||||
- [🏗️ GitHub](https://github.com/)
|
|
||||||
- [GitHub Actions](https://github.com/features/actions)
|
|
||||||
- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
|
|
||||||
- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
|
|
||||||
|
|
||||||
## Development
|
|
||||||
|
|
||||||
### Large file storage
|
|
||||||
|
|
||||||
This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
|
|
||||||
|
|
||||||
#### Cloning
|
|
||||||
|
|
||||||
To clone this repository with all LFS files:
|
|
||||||
|
|
||||||
1. Ensure Git LFS is installed on your system
|
|
||||||
|
|
||||||
1. Clone the repository normally
|
|
||||||
|
|
||||||
1. Run:
|
|
||||||
```console
|
|
||||||
$ git lfs pull
|
|
||||||
```
|
|
||||||
|
|
||||||
#### Committing
|
|
||||||
|
|
||||||
Before you commit a large binary file (such as an image, or an audio file):
|
|
||||||
|
|
||||||
1. Ensure the Git LFS hooks are installed:
|
|
||||||
```console
|
|
||||||
$ git lfs install
|
|
||||||
```
|
|
||||||
|
|
||||||
1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
|
|
||||||
```console
|
|
||||||
$ git lfs track "*.ext"
|
|
||||||
```
|
|
||||||
|
|
||||||
1. Ensure the `.gitattributes` file itself is tracked:
|
|
||||||
```console
|
|
||||||
$ git add .gitattributes
|
|
||||||
```
|
|
||||||
|
|
||||||
### Auto-build
|
|
||||||
|
|
||||||
To trigger an automatic export of the project:
|
|
||||||
|
|
||||||
1. Ensure GitHub Actions are enabled
|
|
||||||
1. Push a new tag with formatted as `vX.Y.Z`
|
|
||||||
|
|
||||||
To download the resulting builds:
|
|
||||||
|
|
||||||
1. Visit the Actions tab
|
|
||||||
1. Click on the triggered workflow
|
|
||||||
1. Download the created artifacts from the bottom of the page
|
|
||||||
|
|
||||||
> Note that artifacts are visible only if you're logged in to a GitHub account!
|
|
||||||
|
|
Loading…
Reference in a new issue