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# Mono-specific ignores
.mono/
data_*/
.directory

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# Contribution notes
## Large file storage
This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
### Cloning
To clone this repository with all LFS files:
1. Ensure Git LFS is installed on your system
1. Clone the repository normally
1. Run:
```console
$ git lfs pull
```
### Committing
Before you commit a large binary file (such as an image, or an audio file):
1. Ensure the Git LFS hooks are installed:
```console
$ git lfs install
```
1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
```console
$ git lfs track "*.ext"
```
1. Ensure the `.gitattributes` file itself is tracked:
```console
$ git add .gitattributes
```
## Auto-build
To trigger an automatic export of the project:
1. Ensure GitHub Actions are enabled
1. Push a new tag with formatted as `vX.Y.Z`
To download the resulting builds:
1. Visit the Actions tab
1. Click on the triggered workflow
1. Download the created artifacts from the bottom of the page
> Note that artifacts are visible only if you're logged in to a GitHub account!

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# Credits
## Game
- Stefano Pigozzi (@Steffo99)
## Tools
- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
- [💻 Visual Studio Code](https://code.visualstudio.com/)
- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
- [🎵 REAPER `6.61`](https://www.reaper.fm/)
- [🏗️ Git](https://git-scm.com/)
- [Git Large File Storage extension](https://git-lfs.github.com/)
- [🏗️ GitHub](https://github.com/)
- [GitHub Actions](https://github.com/features/actions)
- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)

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<div align="center">
![](media/banner-itch.png)
# Particle Clash
_A match-4 game for two players about particles about to collide_
## Ludum Dare 51: Compo entry
</div>
[![Overall: 3.4](https://img.shields.io/badge/overall-3.4-yellowgreen)
![Fun: 3.2](https://img.shields.io/badge/fun-3.2-yellowgreen)
![Innovation: 3.4](https://img.shields.io/badge/innovation-3.4-yellowgreen)
![Theme: 3.5](https://img.shields.io/badge/theme-3.5-yellowgreen)
![Graphics: 2.9](https://img.shields.io/badge/graphics-2.9-yellow)
![Audio: 3.0](https://img.shields.io/badge/audio-3.0-yellowgreen)
![Humor: 2.3](https://img.shields.io/badge/humor-2.3-yellow)
![Mood: 2.9](https://img.shields.io/badge/mood-2.9-yellow)](https://ldjam.com/events/ludum-dare/51/$303236/)
## Links
## About
[![Ludum Dare 51 Compo](https://img.shields.io/badge/ludum_dare_51-compo-%23f79122)](https://ldjam.com/events/ludum-dare/51/$303236/)
[![Published on Itch.io](https://img.shields.io/badge/itch.io-published-%2390ce59)](https://steffo.itch.io/particle-clash)
Two particles will collide **every 10 seconds**, and only one of them may survive.
**Twist** the matter inside to create colored lines of **4 or more subparticles of the same color**, strengthening your particle, and prepare for the crash: the strongest particle wins the round!
### Requirements
This game requires:
- A screen with a resolution of **1600x900 pixels or greater**
- **2 local players** _(call a friend and play together!)_
- **full color vision** _(sorry color blind friends...)_
### Screenshot
## Screenshots
![Screenshot of the first level with the default colors](media/screenshot-1.png "Screenshot of the first level with the default colors")
### Controls
#### Player 1
- \[**W**\] \[**A**\] \[**S**\] \[**D**\] - Move
- \[**Space**\] - Rotate clockwise
#### Player 2
- \[**↑**\] \[**←**\] \[**↓**\] \[**→**\] - Move
- \[**Enter**\] - Rotate clockwise
#### Common
- **Mouse** - Select options on the menu
- **`M`** - Mute music
- **`N`** - Mute sounds
## Credits
### Game
- Stefano Pigozzi (@Steffo99)
### Tools
- [⚙️ Godot Engine `3.5.1`](https://godotengine.org/)
- [💻 Visual Studio Code](https://code.visualstudio.com/)
- [`geequlim.godot-tools` extension](https://marketplace.visualstudio.com/items?itemName=geequlim.godot-tools)
- [`ms-vsliveshare.vsliveshare` extension](https://marketplace.visualstudio.com/items?itemName=ms-vsliveshare.vsliveshare)
- [✏️ GIMP `2.10.32`](https://www.gimp.org/)
- [🎵 REAPER `6.61`](https://www.reaper.fm/)
- [🏗️ Git](https://git-scm.com/)
- [Git Large File Storage extension](https://git-lfs.github.com/)
- [🏗️ GitHub](https://github.com/)
- [GitHub Actions](https://github.com/features/actions)
- [`abarichello/godot-ci` action](https://github.com/marketplace/actions/godot-ci)
- [🏗️ `Steffo99/template-godot-ld50` template](https://github.com/Steffo99/template-godot-ld50)
## Development
### Large file storage
This repository is configured with the [Git Large File Storage extension](https://git-lfs.github.com/).
#### Cloning
To clone this repository with all LFS files:
1. Ensure Git LFS is installed on your system
1. Clone the repository normally
1. Run:
```console
$ git lfs pull
```
#### Committing
Before you commit a large binary file (such as an image, or an audio file):
1. Ensure the Git LFS hooks are installed:
```console
$ git lfs install
```
1. Ensure the extension of the file you are committing [is tracked](.gitattributes):
```console
$ git lfs track "*.ext"
```
1. Ensure the `.gitattributes` file itself is tracked:
```console
$ git add .gitattributes
```
### Auto-build
To trigger an automatic export of the project:
1. Ensure GitHub Actions are enabled
1. Push a new tag with formatted as `vX.Y.Z`
To download the resulting builds:
1. Visit the Actions tab
1. Click on the triggered workflow
1. Download the created artifacts from the bottom of the page
> Note that artifacts are visible only if you're logged in to a GitHub account!