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Gameplay works

This commit is contained in:
Steffo 2022-10-02 01:55:23 +02:00
parent b7d6a0305f
commit f4ac2a2723
Signed by: steffo
GPG key ID: 6965406171929D01
11 changed files with 175 additions and 75 deletions

View file

@ -8,9 +8,4 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
$Timer.start()

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://src/MainMenu.gd" type="Script" id=1]
[ext_resource path="res://src/scenes/Background.tscn" type="PackedScene" id=2]
[ext_resource path="res://src/scenes/Play Area.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/scenes/Minimap.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/scenes/Timer.tscn" type="PackedScene" id=5]
[node name="MainMenu" type="Node2D"]
@ -13,32 +12,14 @@ script = ExtResource( 1 )
modulate = Color( 0, 0.31, 0, 1 )
[node name="Left Play Area" parent="." instance=ExtResource( 3 )]
modulate = Color( 1, 0.7, 0.7, 1 )
position = Vector2( 400, 450 )
player = "p1"
[node name="Spinner" parent="Left Play Area/Tiles" index="0"]
modulate = Color( 1, 0.5, 0.5, 1 )
[node name="Right Play Area" parent="." instance=ExtResource( 3 )]
modulate = Color( 0.7, 0.7, 1, 1 )
position = Vector2( 1200, 450 )
player = "p2"
[node name="Spinner" parent="Right Play Area/Tiles" index="0"]
modulate = Color( 0.5, 0.5, 1, 1 )
[node name="Minimap" parent="." instance=ExtResource( 4 )]
position = Vector2( 0, 16 )
[node name="Atom" parent="Minimap" index="0"]
modulate = Color( 1, 0.7, 0.7, 1 )
[node name="Atom2" parent="Minimap" index="1"]
modulate = Color( 0.7, 0.7, 1, 1 )
[node name="Timer" parent="." instance=ExtResource( 5 )]
[editable path="Left Play Area"]
[editable path="Right Play Area"]
[editable path="Minimap"]

12
src/scenes/Atom.gd Normal file
View file

@ -0,0 +1,12 @@
extends Sprite
var linked = false setget set_linked
func set_linked(val):
if val:
modulate = Color.white
else:
modulate = Color(0.501961, 0.501961, 0.501961)
linked = val

9
src/scenes/Atom.tscn Normal file
View file

@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/sprites/atom.png" type="Texture" id=1]
[ext_resource path="res://src/scenes/Atom.gd" type="Script" id=2]
[node name="Atom" type="Sprite"]
modulate = Color( 0.501961, 0.501961, 0.501961, 1 )
texture = ExtResource( 1 )
script = ExtResource( 2 )

View file

@ -1,15 +0,0 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/sprites/atom.png" type="Texture" id=1]
[node name="Minimap" type="Node2D"]
position = Vector2( 0, 880 )
[node name="Atom" type="Sprite" parent="."]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )
[node name="Atom2" type="Sprite" parent="."]
position = Vector2( 1600, 0 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 1 )

View file

@ -1,19 +1,27 @@
extends Sprite
const TILE_SIZE = 86
func tiles_init():
$Tiles.set_shape([
" RRBB ",
"RRBRBB",
"RBRBRB",
"BRBRBR",
"BBRBRR",
" BBRR "
])
check_matches()
var cursor_pos setget set_cursor_pos
func set_cursor_pos(val):
var shape = $Tiles.shape
#warning-ignore:integer_division
var offset_x = len(shape) / 2 - 1
#warning-ignore:integer_division
var offset_y = len(shape[0]) / 2 - 1
$Tiles/Spinner.position = Vector2((val.x - offset_x) * TILE_SIZE, (val.y - offset_y) * TILE_SIZE)
var offset = $Tiles.size / 2
$Tiles/Cursor.position = Vector2( \
(val.x - offset) * $Tiles.TILE_SIZE + 43, \
(val.y - offset) * $Tiles.TILE_SIZE + 43 \
)
cursor_pos = val
func cursor_would_collide(top_left: Vector2):
var shape = $Tiles.shape
var size_x = len(shape) - 1
@ -63,7 +71,81 @@ func cursor_move(dest):
print("Cursor collided @ %d, %d" % [dest.x, dest.y])
func cursor_rotate():
pass
var top_left = $Tiles.atoms[cursor_pos.y][cursor_pos.x]
var top_right = $Tiles.atoms[cursor_pos.y][cursor_pos.x+1]
var bottom_left = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x]
var bottom_right = $Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1]
var tmp = top_left.position
top_left.position = top_right.position
top_right.position = bottom_right.position
bottom_right.position = bottom_left.position
bottom_left.position = tmp
$Tiles.atoms[cursor_pos.y][cursor_pos.x] = bottom_left
$Tiles.atoms[cursor_pos.y][cursor_pos.x+1] = top_left
$Tiles.atoms[cursor_pos.y+1][cursor_pos.x+1] = top_right
$Tiles.atoms[cursor_pos.y+1][cursor_pos.x] = bottom_right
# Optimizable
check_matches()
func check_matches():
# Horizontally
var size = $Tiles.size
for row in $Tiles.atoms:
for col in row:
if col == null:
continue
col.linked = false
for row in $Tiles.atoms:
var x = 0
while x < size - 3:
var a1 = row[x]
var a2 = row[x+1]
var a3 = row[x+2]
var a4 = row[x+3]
x += 1
if a1 == null || a2 == null || a3 == null || a4 == null:
continue
if a1.self_modulate == a2.self_modulate && a2.self_modulate == a3.self_modulate && a3.self_modulate == a4.self_modulate:
a1.linked = true
a2.linked = true
a3.linked = true
a4.linked = true
var y = 0
while y < size - 3:
var x = 0
while x < size:
var a1 = $Tiles.atoms[y][x]
var a2 = $Tiles.atoms[y+1][x]
var a3 = $Tiles.atoms[y+2][x]
var a4 = $Tiles.atoms[y+3][x]
x += 1
if a1 == null || a2 == null || a3 == null || a4 == null:
continue
if a1.self_modulate == a2.self_modulate && a2.self_modulate == a3.self_modulate && a3.self_modulate == a4.self_modulate:
a1.linked = true
a2.linked = true
a3.linked = true
a4.linked = true
y += 1
var score = 0
for row in $Tiles.atoms:
for col in row:
if col == null:
continue
if col.linked:
score += 1
$Label.text = "%d" % score
export(String) var player
@ -82,4 +164,5 @@ func _process(_delta):
func _ready():
tiles_init()
cursor_init()

View file

@ -33,5 +33,6 @@ valign = 2
[node name="Tiles" parent="." instance=ExtResource( 6 )]
[node name="Spinner" type="Sprite" parent="Tiles"]
[node name="Cursor" type="Sprite" parent="Tiles"]
position = Vector2( -43, -43 )
texture = ExtResource( 4 )

6
src/scenes/Timer.gd Normal file
View file

@ -0,0 +1,6 @@
extends Timer
func _process(_delta):
$Minimap/Left.position.x = (1 - time_left / wait_time) * (get_viewport().size.x / 2)
$Minimap/Right.position.x = get_viewport().size.x - (1 - time_left / wait_time) * (get_viewport().size.x / 2)

View file

@ -1,12 +1,15 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://src/music/2-atoms-sine.ogg" type="AudioStream" id=1]
[ext_resource path="res://src/music/2-atoms-square.ogg" type="AudioStream" id=2]
[ext_resource path="res://src/music/2-atoms-saw.ogg" type="AudioStream" id=3]
[ext_resource path="res://src/music/2-atoms-base.ogg" type="AudioStream" id=4]
[ext_resource path="res://src/sprites/atom.png" type="Texture" id=5]
[ext_resource path="res://src/scenes/Timer.gd" type="Script" id=6]
[node name="Timer" type="Timer"]
wait_time = 10.0
script = ExtResource( 6 )
[node name="AudioBase" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
@ -19,3 +22,15 @@ stream = ExtResource( 2 )
[node name="AudioSaw" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
[node name="Minimap" type="Node2D" parent="."]
position = Vector2( 0, 16 )
[node name="Left" type="Sprite" parent="Minimap"]
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )
[node name="Right" type="Sprite" parent="Minimap"]
position = Vector2( 1600, 0 )
scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

View file

@ -1,38 +1,49 @@
extends TileMap
const COLORS = {
"R": Color.red,
"G": Color.green,
"B": Color.blue,
"C": Color.cyan,
"M": Color.magenta,
"Y": Color.yellow,
"W": Color.white,
"K": Color.black,
}
const ATOM = preload("res://src/scenes/Atom.tscn")
const TILE_SIZE = 86
var shape setget set_shape
var size
var atoms = []
func set_shape(val):
var size = len(val)
var new_size = len(val)
var rescale_to = clamp(6 / float(new_size), 0, 1)
clear()
var offset = int(size / 2)
var y = - offset
atoms = []
var y = - (new_size / 2)
for row in val:
var x = - offset
var atoms_row = []
var x = - (new_size / 2)
for col in row:
if col != " ":
set_cell(x, y, 0)
var atom = ATOM.instance()
atom.self_modulate = COLORS[col]
atom.position = Vector2(x * TILE_SIZE, y * TILE_SIZE)
add_child(atom)
atoms_row.append(atom)
else:
atoms_row.append(null)
x += 1
atoms.append(atoms_row)
y += 1
var rescale_to = clamp(5 / float(size), 0, 1)
scale = Vector2(rescale_to, rescale_to)
size = new_size
shape = val
const TEST = [
"OOOOOO",
"OOOOOO",
"OO OO",
"OO OO",
"OOOOOO",
"OOOOOO",
]
func _ready():
set_shape(TEST)
scale = Vector2(rescale_to, rescale_to)

View file

@ -6,7 +6,7 @@
[sub_resource type="TileSet" id=1]
0/name = "grid-tile.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/tex_offset = Vector2( -43, -43 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 85, 85 )
0/tile_mode = 0
@ -20,7 +20,9 @@
0/z_index = 0
[node name="Tiles" type="TileMap"]
position = Vector2( 43, 43 )
tile_set = SubResource( 1 )
cell_size = Vector2( 86, 86 )
cell_tile_origin = 1
format = 1
script = ExtResource( 2 )