2023-01-09 11:39:20 +00:00
|
|
|
[gd_scene load_steps=5 format=3]
|
2023-01-08 22:13:46 +00:00
|
|
|
|
2023-01-09 11:39:20 +00:00
|
|
|
[ext_resource type="Shader" path="res://island/sinking/Sea.gdshader" id="1_tu2de"]
|
2023-01-08 22:13:46 +00:00
|
|
|
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_c8qvh"]
|
|
|
|
|
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
|
|
|
|
render_priority = 0
|
|
|
|
shader = ExtResource("1_tu2de")
|
|
|
|
shader_parameter/speed_x = 1.0
|
|
|
|
shader_parameter/speed_y = 0.1
|
|
|
|
shader_parameter/size = 1000.0
|
|
|
|
shader_parameter/sea = ExtResource("2_c8qvh")
|
|
|
|
|
|
|
|
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
|
|
|
|
material = SubResource("ShaderMaterial_3uyyi")
|
|
|
|
size = Vector2(1000, 1000)
|
|
|
|
|
|
|
|
[node name="SeaMesh" type="MeshInstance3D"]
|
|
|
|
mesh = SubResource("PlaneMesh_4ibso")
|
|
|
|
skeleton = NodePath("../..")
|