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pineapple-surf/player/onhand/peashooter_model.tscn

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2023-01-08 15:44:18 +00:00
[gd_scene load_steps=3 format=3 uid="uid://bcl83sr2mgwaf"]
[ext_resource type="PackedScene" uid="uid://bjjjpgtdtub3r" path="res://assets/peashooter/peashooter.gltf" id="1_qt7i2"]
[sub_resource type="GDScript" id="GDScript_mxvns"]
script/source = "extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var mesh = self.get_child(0) as MeshInstance3D
var mat = mesh.get_active_material(0) as BaseMaterial3D
mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST
# mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
mat.ao_enabled = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
"
[node name="peashooter" instance=ExtResource("1_qt7i2")]
script = SubResource("GDScript_mxvns")
[node name="Untitled" parent="." index="0"]
gi_mode = 2