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pineapple-surf/island/MoveTowardsPlayer.gd

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GDScript3
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extends Node
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@export var force_multiplier: float
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@export_node_path(RigidBody3D) var target_path: NodePath
@export var is_magnetized := false
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@onready var target: RigidBody3D = get_node(target_path)
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signal magnetized()
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func magnetize():
is_magnetized = true
emit_signal("magnetized")
func _physics_process(delta):
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if is_magnetized and target != null:
var direction = Singletons.player.position - target.position
var force = direction.normalized() * force_multiplier * delta
target.apply_force(force)
func _on_magnet_area_body_entered(body: Node3D):
if body is Player:
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magnetize()