mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-21 15:34:17 +00:00
Create floating pineapple
Not too happy with the physics so far but it's ok
This commit is contained in:
parent
a073bc4e73
commit
1cb3a8f37f
11 changed files with 178 additions and 1 deletions
1
assets/island_model/pineapple.crocotile
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assets/island_model/pineapple.crocotile
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assets/island_model/pineapple.mtl
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assets/island_model/pineapple.mtl
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newmtl material2
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Ka 1.000000 1.000000 1.000000
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Kd 1.000000 1.000000 1.000000
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Ks 0.000000 0.000000 0.000000
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Tr 0.000000
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illum 0
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Ns 0.000000
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map_Kd texture_2.png
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map_d texture_2.png
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BIN
assets/island_model/pineapple.obj
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assets/island_model/pineapple.obj
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assets/island_model/pineapple.obj.import
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assets/island_model/pineapple.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://dfsr4x88l1l2r"
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path="res://.godot/imported/pineapple.obj-f022637733323e5da85a7579b2bebb0e.mesh"
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[deps]
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files=["res://.godot/imported/pineapple.obj-f022637733323e5da85a7579b2bebb0e.mesh"]
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source_file="res://assets/island_model/pineapple.obj"
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dest_files=["res://.godot/imported/pineapple.obj-f022637733323e5da85a7579b2bebb0e.mesh", "res://.godot/imported/pineapple.obj-f022637733323e5da85a7579b2bebb0e.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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assets/island_model/texture_2.png
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assets/island_model/texture_2.png
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assets/island_model/texture_2.png.import
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assets/island_model/texture_2.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cukw0nvmbodxq"
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path="res://.godot/imported/texture_2.png-3fec962867bbfafd5a9fea7753401573.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/island_model/texture_2.png"
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dest_files=["res://.godot/imported/texture_2.png-3fec962867bbfafd5a9fea7753401573.ctex"]
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[params]
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compress/mode=3
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compress/lossy_quality=0.0
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
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[gd_scene load_steps=16 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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@ -9,6 +9,7 @@
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[ext_resource type="PackedScene" uid="uid://bknwefv5ycc3u" path="res://island/PyramidSmolMesh.tscn" id="6_klmt8"]
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[ext_resource type="PackedScene" uid="uid://boxtb3trgcy8c" path="res://island/PillarMesh.tscn" id="7_grmwj"]
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[ext_resource type="PackedScene" uid="uid://cf35yl04qtru3" path="res://island/CropTile.tscn" id="8_4ooup"]
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[ext_resource type="PackedScene" uid="uid://v7bv81krh12e" path="res://island/Pineapple.tscn" id="10_cvxfg"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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render_priority = 0
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@ -95,3 +96,8 @@ debug_growth_offset = 0.5
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 8)
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debug_growth = true
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debug_growth_offset = 0.6
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[node name="Pineapple" parent="." instance=ExtResource("10_cvxfg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 3, 31)
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[editable path="Pineapple"]
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29
island/MoveTowardsPlayer.gd
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island/MoveTowardsPlayer.gd
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extends Node
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@export var force_multiplier: float = 0.0
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# Must be BELOW the player node to work!
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@onready var parent: RigidBody3D = get_parent()
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@onready var magnet_area: Area3D = $MagnetArea
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@onready var player: CharacterBody3D = get_tree().root.find_child("Player", true, false)
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var captured = false
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func capture():
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captured = true
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func _physics_process(delta):
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if captured:
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var direction = player.position - parent.position
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var force = direction.normalized() * force_multiplier * delta
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force.y = abs(force.y)
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parent.apply_force(force)
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func _on_magnet_area_body_entered(body: Node3D):
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if body.name == "Player":
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print("Player captured pickup!")
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capture()
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37
island/Pineapple.tscn
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island/Pineapple.tscn
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[gd_scene load_steps=5 format=3 uid="uid://v7bv81krh12e"]
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[ext_resource type="PackedScene" uid="uid://bwwpi0itor6cw" path="res://island/PineappleMesh.tscn" id="1_ndmmp"]
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[ext_resource type="Script" path="res://island/MoveTowardsPlayer.gd" id="2_d3itl"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_t5bjw"]
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height = 0.9
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_m5gp0"]
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height = 6.0
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radius = 3.0
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[node name="Pineapple" type="RigidBody3D"]
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collision_layer = 2
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lock_rotation = true
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linear_damp = 3.0
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[node name="Shape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
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shape = SubResource("CylinderShape3D_t5bjw")
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[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
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[node name="MoveTowardsPlayer" type="Node3D" parent="."]
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script = ExtResource("2_d3itl")
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force_multiplier = 1250.0
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[node name="MagnetArea" type="Area3D" parent="MoveTowardsPlayer"]
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collision_layer = 0
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monitorable = false
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[node name="Shape" type="CollisionShape3D" parent="MoveTowardsPlayer/MagnetArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("CylinderShape3D_m5gp0")
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[connection signal="body_entered" from="MoveTowardsPlayer/MagnetArea" to="MoveTowardsPlayer" method="_on_magnet_area_body_entered"]
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29
island/PineappleMesh.tscn
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island/PineappleMesh.tscn
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[gd_scene load_steps=4 format=3 uid="uid://bwwpi0itor6cw"]
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[ext_resource type="Texture2D" uid="uid://cukw0nvmbodxq" path="res://assets/island_model/texture_2.png" id="1_x2h5q"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8u420"]
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resource_name = "material2"
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_x2h5q")
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texture_filter = 0
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billboard_mode = 1
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[sub_resource type="ArrayMesh" id="ArrayMesh_sjes8"]
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_surfaces = [{
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"aabb": AABB(-0.5, 0, 0, 1.00001, 1.00001, 1e-05),
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"attribute_data": PackedByteArray(40, 175, 161, 62, 0, 0, 0, 0, 229, 53, 148, 62, 172, 170, 42, 62, 229, 53, 148, 62, 0, 0, 0, 0, 40, 175, 161, 62, 172, 170, 42, 62),
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"format": 4119,
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"index_count": 6,
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"index_data": PackedByteArray(0, 0, 1, 0, 2, 0, 3, 0, 1, 0, 0, 0),
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"material": SubResource("StandardMaterial3D_8u420"),
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"name": "material2",
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"primitive": 3,
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"vertex_count": 4,
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"vertex_data": PackedByteArray(0, 0, 0, 63, 0, 0, 128, 63, 0, 0, 0, 0, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 0, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 191, 0, 0, 128, 63, 0, 0, 0, 0, 255, 127, 255, 127, 255, 255, 255, 191, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 255, 127, 255, 127, 255, 255, 255, 191)
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}]
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[node name="PineappleMesh" type="MeshInstance3D"]
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mesh = SubResource("ArrayMesh_sjes8")
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skeleton = NodePath("../..")
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@ -108,6 +108,11 @@ fire={
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]
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}
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[layer_names]
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3d_physics/layer_1="Default"
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3d_physics/layer_2="Pickups"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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