2023-01-06 17:53:47 +00:00
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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2023-01-07 10:44:15 +00:00
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_global_script_classes=[{
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"base": "Node",
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"class": &"BaseWeapon",
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"language": &"GDScript",
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2023-01-07 11:04:24 +00:00
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"path": "res://player/BaseWeapon.gd"
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2023-01-07 10:44:15 +00:00
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}, {
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"base": "CharacterBody3D",
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"class": &"Player",
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"language": &"GDScript",
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2023-01-07 11:04:24 +00:00
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"path": "res://player/player.gd"
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2023-01-07 10:44:15 +00:00
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}, {
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"base": "Object",
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"class": &"PlayerInputData",
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"language": &"GDScript",
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2023-01-07 11:04:24 +00:00
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"path": "res://player/PlayerInputData.gd"
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2023-01-07 10:44:15 +00:00
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}]
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_global_script_class_icons={
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"BaseWeapon": "",
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"Player": "",
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"PlayerInputData": ""
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}
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2023-01-06 17:53:47 +00:00
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[application]
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config/name="LD52"
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2023-01-07 11:03:21 +00:00
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run/main_scene="res://base/Base.tscn"
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2023-01-06 17:53:47 +00:00
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config/features=PackedStringArray("4.0", "GL Compatibility")
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2023-01-07 00:29:30 +00:00
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boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1)
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2023-01-07 00:26:43 +00:00
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config/icon="res://assets/icon.svg"
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2023-01-06 17:53:47 +00:00
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2023-01-07 00:27:06 +00:00
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[display]
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2023-01-07 02:27:05 +00:00
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window/size/viewport_width=284
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2023-01-07 00:27:06 +00:00
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window/size/viewport_height=160
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2023-01-07 10:44:15 +00:00
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window/size/mode=2
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2023-01-07 00:27:06 +00:00
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window/stretch/mode="canvas_items"
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2023-01-07 02:29:15 +00:00
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[gui]
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fonts/dynamic_fonts/use_oversampling=false
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2023-01-07 10:44:15 +00:00
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[input]
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forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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backwards={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
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]
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}
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jump={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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2023-01-06 17:53:47 +00:00
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[rendering]
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2023-01-07 17:25:46 +00:00
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renderer/rendering_method="gl_compatibility"
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2023-01-07 00:29:30 +00:00
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environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)
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