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https://github.com/Steffo99/pineapple-surf.git
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First commit!
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commit
a022cedb98
9 changed files with 107 additions and 0 deletions
6
.editorconfig
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6
.editorconfig
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root = true
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[*]
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end_of_line = lf
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insert_final_newline = true
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indent_style = tab
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2
.gitattributes
vendored
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2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
vendored
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2
.gitignore
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# Godot 4+ specific ignores
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.godot/
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5
.vscode/extensions.json
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5
.vscode/extensions.json
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{
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"recommendations": [
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"geequlim.godot-tools",
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]
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}
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25
.vscode/launch.json
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25
.vscode/launch.json
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Current Scene",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"port": 6007,
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"address": "127.0.0.1",
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"launch_game_instance": true,
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"launch_scene": false
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},
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{
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"name": "Full Project",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"port": 6007,
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"address": "127.0.0.1",
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"launch_game_instance": true,
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"launch_scene": false
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},
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]
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}
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8
.vscode/settings.json
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8
.vscode/settings.json
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{
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"files.exclude": {
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".godot": true,
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"**/*.godot": true,
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"**/*.import": true
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},
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"editor.insertSpaces": false,
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}
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1
icon.svg
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1
icon.svg
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After Width: | Height: | Size: 4.1 KiB |
39
icon.svg.import
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39
icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ge2egbir6ftc"
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path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
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path.etc2="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc", "etc2"],
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"vram_texture": true
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex", "res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.etc2.ctex"]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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19
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="LD52"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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