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pineapple-surf/island/PyramidSmolMesh.tscn

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[gd_scene load_steps=3 format=3 uid="uid://bknwefv5ycc3u"]
[ext_resource type="ArrayMesh" uid="uid://c4ksctluio751" path="res://assets/island_model/pyramid_smol.obj" id="1_ceki5"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_lnxpp"]
data = PackedVector3Array(0, 1, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 1, 0, -1, 0, -1, 0, 1, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, -1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 1, 0, 1, 0, -1)
[node name="PyramidSmolMesh" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21, 0, 30)
mesh = ExtResource("1_ceki5")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_lnxpp")