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pineapple-surf/island/MoveTowardsPlayer.gd

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GDScript3
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extends Node
@export var force_multiplier: float
@export var target: RigidBody3D
# Must be BELOW the player node to work!
@onready var magnet_area: Area3D = $MagnetArea
@onready var player: CharacterBody3D = get_tree().root.find_child("Player", true, false)
var captured = false
func capture():
captured = true
func _physics_process(delta):
if captured:
var direction = player.position - target.position
var force = direction.normalized() * force_multiplier * delta
target.apply_force(force)
func _on_magnet_area_body_entered(body: Node3D):
if body.name == "Player":
print("Player captured pickup!")
capture()