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pineapple-surf/island/Pineapple.tscn
Stefano Pigozzi 1cb3a8f37f
Create floating pineapple
Not too happy with the physics so far but it's ok
2023-01-08 09:22:44 +01:00

37 lines
1.3 KiB
Text

[gd_scene load_steps=5 format=3 uid="uid://v7bv81krh12e"]
[ext_resource type="PackedScene" uid="uid://bwwpi0itor6cw" path="res://island/PineappleMesh.tscn" id="1_ndmmp"]
[ext_resource type="Script" path="res://island/MoveTowardsPlayer.gd" id="2_d3itl"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_t5bjw"]
height = 0.9
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_m5gp0"]
height = 6.0
radius = 3.0
[node name="Pineapple" type="RigidBody3D"]
collision_layer = 2
lock_rotation = true
linear_damp = 3.0
[node name="Shape" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.45, 0)
shape = SubResource("CylinderShape3D_t5bjw")
[node name="PineappleMesh" parent="." instance=ExtResource("1_ndmmp")]
[node name="MoveTowardsPlayer" type="Node3D" parent="."]
script = ExtResource("2_d3itl")
force_multiplier = 1250.0
[node name="MagnetArea" type="Area3D" parent="MoveTowardsPlayer"]
collision_layer = 0
monitorable = false
[node name="Shape" type="CollisionShape3D" parent="MoveTowardsPlayer/MagnetArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CylinderShape3D_m5gp0")
[connection signal="body_entered" from="MoveTowardsPlayer/MagnetArea" to="MoveTowardsPlayer" method="_on_magnet_area_body_entered"]