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Create standalone scenes from island meshes

This commit is contained in:
Steffo 2023-01-07 19:47:00 +01:00
parent 32d13cb2fb
commit 1ec5b9ca98
Signed by: steffo
GPG key ID: 6965406171929D01
5 changed files with 84 additions and 25 deletions

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island/HillMesh.tscn Normal file

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island/IslandMesh.tscn Normal file

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[gd_scene load_steps=3 format=3 uid="uid://cxa5irr1atgke"]
[ext_resource type="ArrayMesh" uid="uid://bsv0f7c8nev8x" path="res://assets/island_model/pyramid_small.obj" id="1_0a7e0"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_emoh5"]
data = PackedVector3Array(1, 1, -1, 0, 0, 0, 0, 0, -1, 1, 0, 0, 0, 0, 0, 1, 1, -1, 1, 1, -1, 0, 0, -1, 0, 0, -2, 1, 1, -2, 1, 1, -1, 0, 0, -2, 1, 1, -2, 0, 0, -2, 0, 0, -3, 1, 0, -3, 1, 1, -2, 0, 0, -3, 2, 1, -2, 1, 1, -2, 1, 0, -3, 2, 0, -3, 2, 1, -2, 1, 0, -3, 3, 0, -1, 2, 1, -1, 2, 1, -2, 3, 0, -2, 3, 0, -1, 2, 1, -2, 2, 0, 0, 1, 0, 0, 1, 1, -1, 2, 1, -1, 2, 0, 0, 1, 1, -1, 3, 0, 0, 2, 0, 0, 2, 1, -1, 3, 0, -1, 3, 0, 0, 2, 1, -1, 3, 0, -3, 2, 1, -2, 2, 0, -3, 3, 0, -2, 2, 1, -2, 3, 0, -3, 2, 1, -2, 1, 1, -1, 1, 1, -2, 2, 1, -1, 1, 1, -1, 2, 1, -2)
[node name="PyramidSmallMesh" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, 31)
mesh = ExtResource("1_0a7e0")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_emoh5")

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[gd_scene load_steps=3 format=3 uid="uid://bknwefv5ycc3u"]
[ext_resource type="ArrayMesh" uid="uid://c4ksctluio751" path="res://assets/island_model/pyramid_smol.obj" id="1_ceki5"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_lnxpp"]
data = PackedVector3Array(0, 1, 0, -1, 0, 0, -1, 0, -1, 0, 0, -1, 0, 1, 0, -1, 0, -1, 0, 1, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, -1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 1, 0, 1, 0, -1)
[node name="PyramidSmolMesh" type="MeshInstance3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21, 0, 30)
mesh = ExtResource("1_ceki5")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_lnxpp")