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https://github.com/Steffo99/pineapple-surf.git
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Add actual pea shooting
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parent
45f79ed68a
commit
2b2218bcf1
5 changed files with 51 additions and 11 deletions
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@ -1,4 +1,5 @@
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extends Node3D
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class_name CropTile
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signal on_planted()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://bg88gc1w1gw5m"]
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[gd_scene load_steps=17 format=3 uid="uid://bg88gc1w1gw5m"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_agjfy"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="1_w6ara"]
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@ -22,15 +22,23 @@ shader_parameter/sea = ExtResource("1_w6ara")
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material = SubResource("ShaderMaterial_3uyyi")
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size = Vector2(1000, 1000)
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_htlhh"]
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sky_top_color = Color(0.356863, 0.623529, 0.937255, 1)
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sky_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_bottom_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_horizon_color = Color(0.254902, 0.623529, 0.8, 1)
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ground_curve = 7.89838
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[sub_resource type="Gradient" id="Gradient_shcpx"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0.518605, 0.723256, 0.953488)
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colors = PackedColorArray(1, 0.694118, 0.741176, 1, 0.0352941, 0.831373, 0.882353, 1, 0.152941, 0.698039, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_yb0rj"]
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gradient = SubResource("Gradient_shcpx")
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width = 256
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height = 256
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fill_from = Vector2(0, 1)
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fill_to = Vector2(0, 0)
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_c0cxy"]
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panorama = SubResource("GradientTexture2D_yb0rj")
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[sub_resource type="Sky" id="Sky_j6hso"]
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sky_material = SubResource("ProceduralSkyMaterial_htlhh")
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sky_material = SubResource("PanoramaSkyMaterial_c0cxy")
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[sub_resource type="Environment" id="Environment_302o8"]
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background_mode = 2
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@ -77,10 +85,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17, 0, 5)
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environment = SubResource("Environment_302o8")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -0.337161, 0.941447, 0, -0.941447, -0.337161, 0, 2.08989, 0)
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transform = Transform3D(1, 0, 0, 0, -0.249636, 0.96834, 0, -0.96834, -0.249636, 0, 7.44648, 0)
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[node name="Player" parent="." instance=ExtResource("3_5378m")]
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 0, 4.89631, 0)
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transform = Transform3D(-1, 3.48787e-16, -8.74228e-08, 3.48787e-16, 1, -3.48787e-16, 8.74228e-08, -3.48787e-16, -1, 2.08165e-12, 4.896, 2.08165e-12)
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[node name="CropTiles" type="Node3D" parent="."]
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@ -98,4 +106,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 8)
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debug_growth = true
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debug_growth_offset = 0.6
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[node name="CropTile4" parent="CropTiles" instance=ExtResource("8_4ooup")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -2)
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debug_growth = true
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debug_growth_offset = 0.6
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[node name="Produce" type="Node3D" parent="."]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://bufi0wh54u5x5"]
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[gd_scene load_steps=4 format=3 uid="uid://bufi0wh54u5x5"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="1_mkxnc"]
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[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
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@ -6,6 +6,7 @@ var last_fired := 0
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var remaining := 10
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@onready var ray = $RayCast3D
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var croptile = preload("res://island/CropTile.tscn")
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func _init() -> void:
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@ -37,6 +38,7 @@ func shoot() -> void:
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var normal = ray.get_collision_normal() as Vector3
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var point = ray.get_collision_point() as Vector3
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var object = ray.get_collider() as Node3D
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try_placing_seed(ray)
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# decalInstance.position = point
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# object.add_child(decalInstance)
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else:
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@ -44,3 +46,21 @@ func shoot() -> void:
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pass
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remaining -= 1
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func try_placing_seed(ray: RayCast3D) -> bool:
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var point = ray.get_collision_point() as Vector3
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var normal = ray.get_collision_normal() as Vector3
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var obj = ray.get_collider() as Node3D
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print(point, normal, obj.name)
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if normal != Vector3(0,1,0):
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print("Not horizontal, no plant for you :<")
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return false
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var correct_point = point.floor()
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var crop = croptile.instantiate() as CropTile
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crop.position = correct_point
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crop.debug_growth = true
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get_tree().root.add_child(crop)
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return true
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@ -14,6 +14,11 @@ _global_script_classes=[{
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"language": &"GDScript",
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"path": "res://player/onhand/BaseWeapon.gd"
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}, {
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"base": "Node3D",
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"class": &"CropTile",
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"language": &"GDScript",
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"path": "res://island/CropTile.gd"
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}, {
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"base": "BaseWeapon",
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"class": &"PeaShooter",
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"language": &"GDScript",
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@ -31,6 +36,7 @@ _global_script_classes=[{
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}]
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_global_script_class_icons={
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"BaseWeapon": "",
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"CropTile": "",
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"PeaShooter": "",
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"Player": "",
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"PlayerInputData": ""
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