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Add sea shader (and other misc changes)

This commit is contained in:
Steffo 2023-01-07 18:25:46 +01:00
parent 153d3106cc
commit 2cb65f6130
Signed by: steffo
GPG key ID: 6965406171929D01
5 changed files with 45 additions and 50 deletions

File diff suppressed because one or more lines are too long

14
island/Sea.gdshader Normal file
View file

@ -0,0 +1,14 @@
shader_type spatial;
uniform float speed_x;
uniform float speed_y;
uniform float size;
uniform sampler2D sea;
void fragment() {
float x = fract(UV.x * size + sin(TIME) * speed_x);
float y = fract(UV.y * size - TIME * 2.0 * speed_y);
vec4 color = texture(sea, vec2(x, y));
ALBEDO = vec3(color.r, color.g, color.b);
}

View file

@ -4,25 +4,6 @@
[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
[sub_resource type="GDScript" id="GDScript_25oo4"]
script/source = "extends Button
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
get_tree().change_scene_to_file(\"res://island/Island.tscn\")
"
[node name="Menu" type="Control"]
texture_filter = 1
layout_mode = 3
@ -36,7 +17,6 @@ theme = ExtResource("1_mkxnc")
script = ExtResource("2_6amk3")
[node name="Panel" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -46,7 +26,6 @@ texture = ExtResource("2_q14jx")
stretch_mode = 1
[node name="Content" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -55,23 +34,29 @@ grow_vertical = 2
alignment = 1
[node name="Authors" type="Label" parent="Content"]
layout_mode = 2
offset_right = 284.0
offset_bottom = 18.0
text = "A game by Ichicoro and Steffo"
horizontal_alignment = 1
[node name="Title" type="Label" parent="Content"]
layout_mode = 2
offset_top = 25.0
offset_right = 284.0
offset_bottom = 75.0
size_flags_vertical = 6
theme_override_font_sizes/font_size = 48
text = "Harvest"
horizontal_alignment = 1
[node name="Control" type="Control" parent="Content"]
layout_mode = 2
layout_mode = 3
anchors_preset = 0
offset_top = 110.0
offset_right = 284.0
offset_bottom = 110.0
size_flags_vertical = 6
[node name="Play" type="Button" parent="Content/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -87,10 +72,11 @@ size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_font_sizes/font_size = 0
text = "Play"
script = SubResource("GDScript_25oo4")
[node name="Authors2" type="Label" parent="Content"]
layout_mode = 2
offset_top = 142.0
offset_right = 284.0
offset_bottom = 160.0
size_flags_vertical = 1
text = "Ludum Dare 52 - Harvest"
horizontal_alignment = 1

View file

@ -143,7 +143,6 @@ grow_horizontal = 2
grow_vertical = 2
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -186,7 +185,7 @@ grow_vertical = 2
theme = SubResource("Theme_smyke")
[node name="FPS_Label" type="Label" parent="HUD"]
layout_mode = 1
visible = false
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
@ -199,7 +198,7 @@ horizontal_alignment = 2
script = SubResource("GDScript_iiadi")
[node name="PointsSpawner" type="Control" parent="HUD"]
layout_mode = 1
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -210,7 +209,7 @@ grow_vertical = 2
script = SubResource("GDScript_5d122")
[node name="Speed_Label" type="Label" parent="HUD"]
layout_mode = 1
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
@ -227,7 +226,6 @@ vertical_alignment = 1
[node name="Panel" type="Panel" parent="HUD"]
visible = false
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
@ -242,7 +240,6 @@ grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_avmet")
[node name="ColorRect" type="ColorRect" parent="HUD/Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -258,7 +255,6 @@ copy_mode = 2
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
visible = false
show_behind_parent = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -281,7 +277,6 @@ MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameVie
[node name="Crosshair" type="ColorRect" parent="HUD"]
material = SubResource("ShaderMaterial_2p6rt")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -297,7 +292,6 @@ scale = Vector2(7.21, 4.54)
[node name="GameFilter" type="ColorRect" parent="HUD"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0

View file

@ -79,4 +79,5 @@ jump={
[rendering]
renderer/rendering_method="gl_compatibility"
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)