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Refactor BaseScene
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parent
358871ad33
commit
4e4ce8b14c
5 changed files with 59 additions and 33 deletions
26
base/Base.gd
26
base/Base.gd
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extends Node
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var current_scn: Node = null
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func change_scene(path: String):
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var res: Resource = load(path)
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var scn: Node = res.instantiate()
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add_child(scn)
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if current_scn:
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current_scn.queue_free()
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current_scn = scn
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func start_game():
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print("Starting game...")
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change_scene("res://island/Island.tscn")
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func goto_menu():
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print("Going to the menu...")
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change_scene("res://menu/Menu.tscn")
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current_scn.connect("play_pressed", start_game)
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func _ready():
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goto_menu()
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@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://vtsmwim5ayl8"]
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[ext_resource type="Script" path="res://base/Base.gd" id="1_fhviw"]
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[node name="Base" type="Node"]
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script = ExtResource("1_fhviw")
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46
base/BaseScene.gd
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46
base/BaseScene.gd
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extends Node
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class_name BaseScene
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## The scene manager is about to change the scene to the Island.
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signal moving_to_island()
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## The scene manager has changed the scene to the Island.
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signal moved_to_island()
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## The scene manager is about the change the scene back to the main menu.
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signal moving_to_menu()
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## The scene manager has changed the scene back to the main menu.
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signal moved_to_menu()
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## The currently loaded scene.
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var current_scene: Node = null:
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get:
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return current_scene
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set(new_scene):
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if current_scene:
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current_scene.queue_free()
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current_scene = new_scene
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add_child(current_scene)
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## Change the current scene to the Island.
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func move_to_island():
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print("Starting game...")
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emit_signal("moving_to_island")
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current_scene = load("res://island/Island.tscn").instantiate()
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emit_signal("moved_to_island")
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## Change the current scene to the main menu.
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func move_to_menu():
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print("Going to the menu...")
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emit_signal("moving_to_menu")
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current_scene = load("res://menu/Menu.tscn").instantiate()
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current_scene.connect("play_pressed", move_to_island)
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emit_signal("moved_to_menu")
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func _ready():
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# By default, standby in the menu
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move_to_menu()
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6
base/BaseScene.tscn
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6
base/BaseScene.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cj86x6gplsbrb"]
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[ext_resource type="Script" path="res://base/BaseScene.gd" id="1_n2o7j"]
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[node name="BaseScene" type="Node"]
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script = ExtResource("1_n2o7j")
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@ -9,6 +9,11 @@
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config_version=5
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config_version=5
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_global_script_classes=[{
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_global_script_classes=[{
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"base": "Node",
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"class": &"BaseScene",
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"language": &"GDScript",
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"path": "res://base/BaseScene.gd"
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}, {
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"base": "Node3D",
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"base": "Node3D",
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"class": &"BaseWeapon",
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"class": &"BaseWeapon",
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"language": &"GDScript",
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"language": &"GDScript",
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@ -40,6 +45,7 @@ _global_script_classes=[{
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"path": "res://player/PlayerInputData.gd"
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"path": "res://player/PlayerInputData.gd"
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}]
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}]
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_global_script_class_icons={
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_global_script_class_icons={
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"BaseScene": "",
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"BaseWeapon": "",
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"BaseWeapon": "",
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"CanSplash": "",
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"CanSplash": "",
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"CropTile": "",
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"CropTile": "",
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@ -51,7 +57,7 @@ _global_script_class_icons={
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[application]
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[application]
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config/name="LD52"
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config/name="LD52"
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run/main_scene="res://base/Base.tscn"
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run/main_scene="res://base/BaseScene.tscn"
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config/features=PackedStringArray("4.0", "GL Compatibility")
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config/features=PackedStringArray("4.0", "GL Compatibility")
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boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1)
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boot_splash/bg_color=Color(0.231373, 0.490196, 0.309804, 1)
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config/icon="res://assets/icon.svg"
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config/icon="res://assets/icon.svg"
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