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Fix another warning
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parent
566ebc118d
commit
5373665f85
1 changed files with 10 additions and 10 deletions
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@ -5,7 +5,7 @@ const FIRE_RATE := 0.15
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var last_fired := 0
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var remaining := 10
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@onready var ray = $RayCast3D
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@onready var raycast = $RayCast3D
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@onready var audio_player: AudioStreamPlayer = $ShootSound
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# FIXME: use singleton class here as well
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@onready var croptiles_container: Node3D = get_tree().root.find_child("CropTiles", true, false)
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@ -38,11 +38,11 @@ func shoot() -> void:
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# $AnimationPlayer.seek(0)
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# $AnimationPlayer.play("shoot")
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if ray.is_colliding():
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var _normal = ray.get_collision_normal() as Vector3
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var _point = ray.get_collision_point() as Vector3
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var _object = ray.get_collider() as Node3D
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try_placing_seed(ray)
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if raycast.is_colliding():
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var _normal = raycast.get_collision_normal() as Vector3
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var _point = raycast.get_collision_point() as Vector3
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var _object = raycast.get_collider() as Node3D
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try_placing_seed()
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# decalInstance.position = point
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# object.add_child(decalInstance)
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else:
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@ -52,10 +52,10 @@ func shoot() -> void:
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remaining -= 1
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func try_placing_seed(ray: RayCast3D) -> bool:
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var point = ray.get_collision_point() as Vector3
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var normal = ray.get_collision_normal() as Vector3
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var coll = ray.get_collider() as CollisionObject3D
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func try_placing_seed() -> bool:
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var point = raycast.get_collision_point() as Vector3
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var normal = raycast.get_collision_normal() as Vector3
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var coll = raycast.get_collider() as CollisionObject3D
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var similarity = normal.dot(Vector3.UP)
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if similarity < 0.95:
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