mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-22 07:44:20 +00:00
Merge branch 'main' of https://github.com/Steffo99/ld52
This commit is contained in:
commit
5acccc0e9e
13 changed files with 820 additions and 2 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -3,3 +3,6 @@
|
||||||
|
|
||||||
# Steffo's random assets folder
|
# Steffo's random assets folder
|
||||||
available-assets/
|
available-assets/
|
||||||
|
|
||||||
|
# macOS shenanigans
|
||||||
|
.DS_Store
|
||||||
|
|
52
Utils.gd
Normal file
52
Utils.gd
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
extends Node
|
||||||
|
|
||||||
|
enum TERNARY {
|
||||||
|
TRUE,
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||||||
|
FALSE,
|
||||||
|
NONE
|
||||||
|
}
|
||||||
|
|
||||||
|
static func bool_to_sign(b: bool):
|
||||||
|
return 1 if b else -1
|
||||||
|
|
||||||
|
static func map(v: float, i_start: float, i_end: float, f_start: float, f_end: float, clamped := false) -> float:
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||||||
|
var output := remap(v, i_start, i_end, f_start, f_end)
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||||||
|
return clamp(output, f_start, f_end) if clamped else output
|
||||||
|
|
||||||
|
static func vec3_horizontal(v: Vector3) -> Vector2:
|
||||||
|
return vec3_remove_axis(v, Vector3.AXIS_Y)
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||||||
|
|
||||||
|
static func vec3_remove_axis(v: Vector3, axis : int = Vector3.AXIS_Y) -> Vector2:
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||||||
|
match axis:
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||||||
|
Vector3.AXIS_X: return Vector2(v.y, v.z)
|
||||||
|
Vector3.AXIS_Y: return Vector2(v.x, v.z)
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||||||
|
Vector3.AXIS_Z: return Vector2(v.x, v.y)
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||||||
|
return Vector2.ZERO
|
||||||
|
|
||||||
|
static func vec3_deg2rad(v: Vector3):
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||||||
|
return Vector3(deg_to_rad(v.x), deg_to_rad(v.y), deg_to_rad(v.z))
|
||||||
|
|
||||||
|
static func vec2_deg2rad(v: Vector2):
|
||||||
|
return Vector2(deg_to_rad(v.x), deg_to_rad(v.y))
|
||||||
|
|
||||||
|
#static func round_vec2(v : Vector2, digits : int = 3):
|
||||||
|
# return Vector2(stepify(v.x, pow(10, -digits)), stepify(v.y, pow(10, -digits)))
|
||||||
|
|
||||||
|
static func get_global_pos(obj: Node3D) -> Vector3:
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||||||
|
return obj.global_transform.origin
|
||||||
|
|
||||||
|
static func get_dir_vector(obj: Node3D, axis := Vector3.AXIS_Z) -> Vector3:
|
||||||
|
match axis:
|
||||||
|
Vector3.AXIS_X: return obj.transform.basis.x
|
||||||
|
Vector3.AXIS_Y: return obj.transform.basis.y
|
||||||
|
Vector3.AXIS_Z: return obj.transform.basis.z
|
||||||
|
return Vector3.ZERO
|
||||||
|
|
||||||
|
static func delete_children(node):
|
||||||
|
for n in node.get_children():
|
||||||
|
n.queue_free()
|
||||||
|
|
||||||
|
static func log_line(obj: Node, msg: String):
|
||||||
|
var time = Time.get_time_dict_from_system()
|
||||||
|
var time_str = "%02d:%02d:%02d" % [time.hour, time.minute, time.second]
|
||||||
|
print("@%s [%s]: %s" % [time_str, obj.name, msg])
|
29
export_presets.cfg
Normal file
29
export_presets.cfg
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Linux/X11"
|
||||||
|
platform="Linux/X11"
|
||||||
|
runnable=true
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="../../../Desktop/ld52/ld52_linux.x86_64"
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
script_export_mode=1
|
||||||
|
script_encryption_key=""
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_script=1
|
||||||
|
binary_format/embed_pck=false
|
||||||
|
texture_format/bptc=false
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
texture_format/no_bptc_fallbacks=true
|
||||||
|
binary_format/architecture="x86_64"
|
File diff suppressed because one or more lines are too long
|
@ -4,6 +4,25 @@
|
||||||
[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
|
[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
|
[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_25oo4"]
|
||||||
|
script/source = "extends Button
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _gui_input(event: InputEvent) -> void:
|
||||||
|
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
||||||
|
get_tree().change_scene_to_file(\"res://island/Island.tscn\")
|
||||||
|
"
|
||||||
|
|
||||||
[node name="Menu" type="Control"]
|
[node name="Menu" type="Control"]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
layout_mode = 3
|
layout_mode = 3
|
||||||
|
@ -68,6 +87,7 @@ size_flags_horizontal = 4
|
||||||
size_flags_vertical = 4
|
size_flags_vertical = 4
|
||||||
theme_override_font_sizes/font_size = 0
|
theme_override_font_sizes/font_size = 0
|
||||||
text = "Play"
|
text = "Play"
|
||||||
|
script = SubResource("GDScript_25oo4")
|
||||||
|
|
||||||
[node name="Authors2" type="Label" parent="Content"]
|
[node name="Authors2" type="Label" parent="Content"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
|
32
player/BaseWeapon.gd
Normal file
32
player/BaseWeapon.gd
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
extends Node
|
||||||
|
class_name BaseWeapon
|
||||||
|
|
||||||
|
enum WeaponSlot {
|
||||||
|
ONE,
|
||||||
|
TWO,
|
||||||
|
THREE
|
||||||
|
}
|
||||||
|
|
||||||
|
@export_range(0,1) var MOUSE_MOVEMENT_BOB_AMOUNT := 0.5
|
||||||
|
|
||||||
|
var player: Player
|
||||||
|
var weaponSlot: WeaponSlot = WeaponSlot.ONE
|
||||||
|
var mouse_movement := Vector2.ZERO
|
||||||
|
|
||||||
|
func on_switch_in():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func on_switch_out():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func bob_weapon(node: Node3D, delta: float):
|
||||||
|
node.position = Vector3.ZERO.lerp(Vector3(
|
||||||
|
0,
|
||||||
|
self.mouse_movement.x*0.05,
|
||||||
|
-self.mouse_movement.y*0.05,
|
||||||
|
), delta / MOUSE_MOVEMENT_BOB_AMOUNT)
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if event is InputEventMouseMotion:
|
||||||
|
var vec = event.relative
|
||||||
|
self.mouse_movement = Vector2(vec.y, vec.x)
|
32
player/Head.gd
Normal file
32
player/Head.gd
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
var xNoise: FastNoiseLite
|
||||||
|
var yNoise: FastNoiseLite
|
||||||
|
|
||||||
|
var targetRot := Vector3.ZERO
|
||||||
|
var eventRot := Vector2.ZERO
|
||||||
|
var noiseRot := Vector3.ZERO
|
||||||
|
var noiseCount := 0
|
||||||
|
@export var noiseAmp := 10.0
|
||||||
|
@export var noiseFreq := 100.0
|
||||||
|
|
||||||
|
var mouseRot := Vector2.ZERO
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
xNoise = FastNoiseLite.new()
|
||||||
|
yNoise = FastNoiseLite.new()
|
||||||
|
xNoise.seed = 0
|
||||||
|
yNoise.seed = 1
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if event is InputEventMouseMotion:
|
||||||
|
mouseRot = event.relative
|
64
player/OnHand.gd
Normal file
64
player/OnHand.gd
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
enum GUN_STATE {
|
||||||
|
ACTIVE,
|
||||||
|
SWITCHING,
|
||||||
|
INACTIVE
|
||||||
|
}
|
||||||
|
|
||||||
|
var active_weapon: BaseWeapon
|
||||||
|
|
||||||
|
signal weapon_switched(weapon: BaseWeapon)
|
||||||
|
|
||||||
|
var player: Player:
|
||||||
|
get:
|
||||||
|
return player
|
||||||
|
set(p):
|
||||||
|
player = p
|
||||||
|
self._on_player_set(p)
|
||||||
|
|
||||||
|
|
||||||
|
var weapons: Array = [
|
||||||
|
# load("res://Player/Weapons/Arm.tscn").instantiate(),
|
||||||
|
# load("res://Player/Weapons/ak47.tscn").instantiate(),
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
self._switch_weapon(BaseWeapon.WeaponSlot.THREE)
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_player_set(player: Player) -> void:
|
||||||
|
for weapon in weapons:
|
||||||
|
weapon.player = player
|
||||||
|
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if Input.is_action_just_pressed("slot1"):
|
||||||
|
_switch_weapon(BaseWeapon.WeaponSlot.ONE)
|
||||||
|
elif Input.is_action_just_pressed("slot2"):
|
||||||
|
_switch_weapon(BaseWeapon.WeaponSlot.TWO)
|
||||||
|
elif Input.is_action_just_pressed("slot3"):
|
||||||
|
_switch_weapon(BaseWeapon.WeaponSlot.THREE)
|
||||||
|
|
||||||
|
|
||||||
|
func _switch_weapon(slot: BaseWeapon.WeaponSlot):
|
||||||
|
# TODO: play anim ecc ecc
|
||||||
|
# Try to get the correct weapon per the given `slot`
|
||||||
|
for weapon in weapons:
|
||||||
|
if weapon.weaponSlot == slot:
|
||||||
|
# Remove active weapon
|
||||||
|
if active_weapon:
|
||||||
|
await active_weapon.on_switch_out()
|
||||||
|
remove_child(active_weapon)
|
||||||
|
|
||||||
|
# Add new weapon
|
||||||
|
add_child(weapon)
|
||||||
|
active_weapon = weapon
|
||||||
|
await active_weapon.on_switch_in()
|
||||||
|
emit_signal("weapon_switched", weapon)
|
||||||
|
break
|
300
player/Player.tscn
Normal file
300
player/Player.tscn
Normal file
|
@ -0,0 +1,300 @@
|
||||||
|
[gd_scene load_steps=17 format=3 uid="uid://dnrl0uycbw3lp"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
|
||||||
|
[ext_resource type="Script" path="res://Player/Head.gd" id="2_fs52a"]
|
||||||
|
[ext_resource type="Script" path="res://Player/OnHand.gd" id="3_au30p"]
|
||||||
|
[ext_resource type="Shader" path="res://Player/crosshair.gdshader" id="6_r7xbu"]
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_7lbaj"]
|
||||||
|
material = SubResource("StandardMaterial3D_berhm")
|
||||||
|
size = Vector3(0.1, 0.1, 0.1)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
|
||||||
|
metallic_specular = 0.0
|
||||||
|
|
||||||
|
[sub_resource type="CylinderMesh" id="CylinderMesh_h7ca4"]
|
||||||
|
material = SubResource("StandardMaterial3D_aqp8x")
|
||||||
|
|
||||||
|
[sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"]
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"]
|
||||||
|
bg_color = Color(0.240234, 0.240234, 0.240234, 1)
|
||||||
|
|
||||||
|
[sub_resource type="Theme" id="Theme_smyke"]
|
||||||
|
Panel/styles/panel = SubResource("StyleBoxFlat_vqko1")
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_iiadi"]
|
||||||
|
resource_name = "FPS_Counter"
|
||||||
|
script/source = "extends Label
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
self.text = str(round(1/delta)) + \" FPS\"
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_5d122"]
|
||||||
|
resource_name = "PointsSpawner"
|
||||||
|
script/source = "extends Control
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func spawn_points_label(text: String, offset: Vector2):
|
||||||
|
var label = Label.new()
|
||||||
|
label.text = text
|
||||||
|
label.offset_bottom = -offset.y
|
||||||
|
label.offset_left = offset.x
|
||||||
|
self.add_child(label)
|
||||||
|
|
||||||
|
var initialY = label.position.y
|
||||||
|
|
||||||
|
var tween = get_tree().create_tween()
|
||||||
|
tween.set_speed_scale(2)
|
||||||
|
tween.parallel().tween_property(label, \"position:y\", initialY - 50, 1).as_relative().from_current().set_trans(Tween.EASE_OUT)
|
||||||
|
tween.parallel().tween_property(label, \"modulate\", Color.TRANSPARENT, 1).set_trans(Tween.EASE_OUT)
|
||||||
|
tween.tween_callback(label.queue_free)
|
||||||
|
tween.play()
|
||||||
|
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_avmet"]
|
||||||
|
bg_color = Color(0, 0, 0, 0.647059)
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_7qy62"]
|
||||||
|
script/source = "extends Camera3D
|
||||||
|
|
||||||
|
@export var MainCamera: Camera3D
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if not MainCamera:
|
||||||
|
return
|
||||||
|
|
||||||
|
if MainCamera.global_position:
|
||||||
|
self.global_position = MainCamera.global_position
|
||||||
|
if MainCamera.global_rotation:
|
||||||
|
self.global_rotation = MainCamera.global_rotation
|
||||||
|
"
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2p6rt"]
|
||||||
|
shader = ExtResource("6_r7xbu")
|
||||||
|
shader_parameter/center_enabled = false
|
||||||
|
shader_parameter/legs_enabled = true
|
||||||
|
shader_parameter/inverted = false
|
||||||
|
shader_parameter/color_id = null
|
||||||
|
shader_parameter/color_0 = null
|
||||||
|
shader_parameter/color_1 = null
|
||||||
|
shader_parameter/color_2 = null
|
||||||
|
shader_parameter/center_radius = 0.002
|
||||||
|
shader_parameter/width = 0.001
|
||||||
|
shader_parameter/len = 0.008
|
||||||
|
shader_parameter/spacing = 0.006
|
||||||
|
shader_parameter/spread = 0.902
|
||||||
|
|
||||||
|
[node name="Player" type="CharacterBody3D"]
|
||||||
|
slide_on_ceiling = false
|
||||||
|
floor_constant_speed = true
|
||||||
|
script = ExtResource("1_rujcr")
|
||||||
|
|
||||||
|
[node name="Head" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54, 0)
|
||||||
|
script = ExtResource("2_fs52a")
|
||||||
|
|
||||||
|
[node name="Torch" type="SpotLight3D" parent="Head"]
|
||||||
|
visible = false
|
||||||
|
light_energy = 5.5
|
||||||
|
light_indirect_energy = 2.0
|
||||||
|
light_cull_mask = 4294967293
|
||||||
|
shadow_enabled = true
|
||||||
|
spot_range = 28.8
|
||||||
|
spot_angle = 23.1165
|
||||||
|
spot_angle_attenuation = 0.466516
|
||||||
|
|
||||||
|
[node name="RayCast3D" type="RayCast3D" parent="Head"]
|
||||||
|
target_position = Vector3(0, 0, -1.4)
|
||||||
|
|
||||||
|
[node name="OnHand" type="Node3D" parent="Head"]
|
||||||
|
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0)
|
||||||
|
script = ExtResource("3_au30p")
|
||||||
|
|
||||||
|
[node name="Viewport" type="Control" parent="Head"]
|
||||||
|
texture_filter = 1
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
stretch = true
|
||||||
|
|
||||||
|
[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
|
||||||
|
transparent_bg = true
|
||||||
|
handle_input_locally = false
|
||||||
|
size = Vector2i(284, 160)
|
||||||
|
render_target_update_mode = 4
|
||||||
|
|
||||||
|
[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
|
||||||
|
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0)
|
||||||
|
current = true
|
||||||
|
fov = 80.0
|
||||||
|
near = 0.001
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Viewport/CameraViewportContainer/GameViewport/Camera"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.13668e-07, 0, -2.3659)
|
||||||
|
visible = false
|
||||||
|
layers = 3
|
||||||
|
mesh = SubResource("BoxMesh_7lbaj")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("CylinderMesh_h7ca4")
|
||||||
|
skeleton = NodePath("../..")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("CylinderShape3D_otair")
|
||||||
|
|
||||||
|
[node name="HUD" type="Control" parent="."]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
theme = SubResource("Theme_smyke")
|
||||||
|
|
||||||
|
[node name="FPS_Label" type="Label" parent="HUD"]
|
||||||
|
anchors_preset = 1
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
offset_left = -97.0
|
||||||
|
offset_bottom = 32.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
theme_override_font_sizes/font_size = 20
|
||||||
|
text = "n/d FPS"
|
||||||
|
horizontal_alignment = 2
|
||||||
|
script = SubResource("GDScript_iiadi")
|
||||||
|
|
||||||
|
[node name="PointsSpawner" type="Control" parent="HUD"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = SubResource("GDScript_5d122")
|
||||||
|
|
||||||
|
[node name="Speed_Label" type="Label" parent="HUD"]
|
||||||
|
anchors_preset = 8
|
||||||
|
anchor_left = 0.5
|
||||||
|
anchor_top = 0.5
|
||||||
|
anchor_right = 0.5
|
||||||
|
anchor_bottom = 0.5
|
||||||
|
offset_left = -53.0
|
||||||
|
offset_top = 36.0
|
||||||
|
offset_right = 53.0
|
||||||
|
offset_bottom = 71.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[node name="Panel" type="Panel" parent="HUD"]
|
||||||
|
visible = false
|
||||||
|
anchors_preset = 3
|
||||||
|
anchor_left = 1.0
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_left = -276.0
|
||||||
|
offset_top = -122.0
|
||||||
|
offset_right = -40.0
|
||||||
|
offset_bottom = -40.0
|
||||||
|
grow_horizontal = 0
|
||||||
|
grow_vertical = 0
|
||||||
|
theme_override_styles/panel = SubResource("StyleBoxFlat_avmet")
|
||||||
|
|
||||||
|
[node name="ColorRect" type="ColorRect" parent="HUD/Panel"]
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
color = Color(0, 0, 0, 0.745098)
|
||||||
|
|
||||||
|
[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"]
|
||||||
|
position = Vector2(727, 447)
|
||||||
|
scale = Vector2(7.61, 4.89)
|
||||||
|
copy_mode = 2
|
||||||
|
|
||||||
|
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
|
||||||
|
visible = false
|
||||||
|
show_behind_parent = true
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
stretch = true
|
||||||
|
|
||||||
|
[node name="SubViewport" type="SubViewport" parent="HUD/SubViewportContainer"]
|
||||||
|
transparent_bg = true
|
||||||
|
handle_input_locally = false
|
||||||
|
size = Vector2i(284, 160)
|
||||||
|
render_target_update_mode = 0
|
||||||
|
|
||||||
|
[node name="WeaponCamera" type="Camera3D" parent="HUD/SubViewportContainer/SubViewport" node_paths=PackedStringArray("MainCamera")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.581502, 0)
|
||||||
|
cull_mask = 2
|
||||||
|
near = 0.001
|
||||||
|
script = SubResource("GDScript_7qy62")
|
||||||
|
MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera")
|
||||||
|
|
||||||
|
[node name="Crosshair" type="ColorRect" parent="HUD"]
|
||||||
|
material = SubResource("ShaderMaterial_2p6rt")
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
offset_top = -5.0
|
||||||
|
offset_bottom = -5.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"]
|
||||||
|
y_sort_enabled = true
|
||||||
|
position = Vector2(721, 449)
|
||||||
|
scale = Vector2(7.21, 4.54)
|
||||||
|
|
||||||
|
[node name="GameFilter" type="ColorRect" parent="HUD"]
|
||||||
|
visible = false
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
metadata/_edit_layout_mode = 1
|
||||||
|
|
||||||
|
[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
|
14
player/PlayerInputData.gd
Normal file
14
player/PlayerInputData.gd
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
extends Object
|
||||||
|
class_name PlayerInputData
|
||||||
|
|
||||||
|
var forward: float = 0
|
||||||
|
var backwards: float = 0
|
||||||
|
var right: float = 0
|
||||||
|
var left: float = 0
|
||||||
|
|
||||||
|
var jump: bool = false
|
||||||
|
var use: bool = false
|
||||||
|
var crouch: bool = false
|
||||||
|
|
||||||
|
var horizontal: float = 0
|
||||||
|
var vertical: float = 0
|
42
player/crosshair.gdshader
Normal file
42
player/crosshair.gdshader
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
uniform bool center_enabled = true;
|
||||||
|
uniform bool legs_enabled = true;
|
||||||
|
uniform bool inverted = false;
|
||||||
|
uniform int color_id = 0;
|
||||||
|
uniform vec4 color_0 = vec4(0., 1, 0., 1.);
|
||||||
|
uniform vec4 color_1 = vec4(1., 0., 0., 1.);
|
||||||
|
uniform vec4 color_2 = vec4(0., 0., 1., 1.);
|
||||||
|
uniform float center_radius = .002;
|
||||||
|
uniform float width = .003;
|
||||||
|
uniform float len = .03;
|
||||||
|
uniform float spacing = .008;
|
||||||
|
uniform float spread = 1.;
|
||||||
|
|
||||||
|
|
||||||
|
void fragment(){
|
||||||
|
|
||||||
|
float a = SCREEN_PIXEL_SIZE.x / SCREEN_PIXEL_SIZE.y;
|
||||||
|
vec2 UVa = vec2(UV.x / a, UV.y);
|
||||||
|
vec2 center = vec2(.5 / a, .5);
|
||||||
|
|
||||||
|
float point = step(distance(UVa, center), center_radius);
|
||||||
|
|
||||||
|
float h = step(center.x - len - spacing*spread, UVa.x) - step(center.x - spacing*spread, UVa.x);
|
||||||
|
h += step(center.x + spacing*spread, UVa.x) - step(center.x + len + spacing*spread, UVa.x);
|
||||||
|
h *= step(center.y - width, UVa.y) - step(center.y + width, UVa.y);
|
||||||
|
|
||||||
|
float v = step(center.y - len - spacing*spread, UVa.y) - step(center.y - spacing*spread, UVa.y);
|
||||||
|
v += step(center.y + spacing*spread, UVa.y) - step(center.y + len + spacing*spread, UVa.y);
|
||||||
|
v *= step(center.x - width, UVa.x) - step(center.x + width, UVa.x);
|
||||||
|
|
||||||
|
float crosshair;
|
||||||
|
|
||||||
|
crosshair = (h+v) * float(legs_enabled) + point * float(center_enabled);
|
||||||
|
|
||||||
|
if(!inverted){
|
||||||
|
COLOR = (color_0 * float(color_id == 0) + color_1 * float(color_id == 1) + color_2 * float(color_id == 2)) * crosshair;
|
||||||
|
}else{
|
||||||
|
COLOR = vec4((cos(textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb * 3.1415926534) + 1.)/2., 1.) * crosshair;
|
||||||
|
}
|
||||||
|
}
|
153
player/player.gd
Normal file
153
player/player.gd
Normal file
|
@ -0,0 +1,153 @@
|
||||||
|
extends CharacterBody3D
|
||||||
|
class_name Player
|
||||||
|
|
||||||
|
const SPEED = 5.0
|
||||||
|
const JUMP_VELOCITY = 4.5
|
||||||
|
const MOUSE_SENSITIVITY = 2.25
|
||||||
|
|
||||||
|
const MAX_AIR_WISH_SPEED = 20
|
||||||
|
const AIR_ACCELERATE = 100 # Hu/39.97
|
||||||
|
|
||||||
|
@onready var head: Node3D = $Head
|
||||||
|
@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
|
||||||
|
@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
|
||||||
|
@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
|
||||||
|
@onready var torch: SpotLight3D = head.get_node("Torch")
|
||||||
|
|
||||||
|
@onready var OnHand = head.get_node("OnHand")
|
||||||
|
@onready var active_weapon: BaseWeapon:
|
||||||
|
get: return OnHand.active_weapon
|
||||||
|
|
||||||
|
# DEBUG NODES
|
||||||
|
@onready var debug_speed_label = $HUD/Speed_Label
|
||||||
|
|
||||||
|
var last_frame_input_data: PlayerInputData = PlayerInputData.new()
|
||||||
|
var input_data: PlayerInputData = PlayerInputData.new()
|
||||||
|
|
||||||
|
var mouse_movement: Vector2 = Vector2.ZERO
|
||||||
|
var mouse_enabled: bool = true
|
||||||
|
|
||||||
|
var last_ground_velocity: Vector2 = Vector2.ZERO
|
||||||
|
|
||||||
|
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
|
||||||
|
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||||
|
|
||||||
|
|
||||||
|
# ===== UTILS =====
|
||||||
|
func _get_2d_velocity() -> Vector2:
|
||||||
|
return Vector2(velocity.x, velocity.z)
|
||||||
|
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||||
|
OnHand.player = self
|
||||||
|
# vport.size = DisplayServer.window_get_size()
|
||||||
|
vport.size = Vector2(426, 240)
|
||||||
|
# for item in OnHand.get_children():
|
||||||
|
# if item is BaseWeapon:
|
||||||
|
# item.player = self
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
last_frame_input_data = input_data
|
||||||
|
input_data = PlayerInputData.new()
|
||||||
|
|
||||||
|
if mouse_movement:
|
||||||
|
self.rotate_y(self.mouse_movement.y * -1 * delta * MOUSE_SENSITIVITY)
|
||||||
|
var x_rotation = self.mouse_movement.x * -1 * delta * MOUSE_SENSITIVITY
|
||||||
|
head.rotation.x = clamp(head.rotation.x + x_rotation, deg_to_rad(-90), deg_to_rad(90))
|
||||||
|
self.mouse_movement = Vector2.ZERO
|
||||||
|
|
||||||
|
var jumping = false
|
||||||
|
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity.y -= gravity * delta
|
||||||
|
else:
|
||||||
|
last_ground_velocity = Vector2(velocity.x, velocity.z)
|
||||||
|
|
||||||
|
# Handle Jump
|
||||||
|
if Input.is_action_pressed("jump") and is_on_floor():
|
||||||
|
jumping = true
|
||||||
|
velocity.y = JUMP_VELOCITY
|
||||||
|
|
||||||
|
# Get the input direction and handle the movement/deceleration.
|
||||||
|
var input_dir = Input.get_vector("left", "right", "forward", "backwards")
|
||||||
|
var based = (transform.basis * Vector3(input_dir.x, 0, input_dir.y))
|
||||||
|
var direction = based.normalized()
|
||||||
|
if is_on_floor() and not jumping:
|
||||||
|
if direction:
|
||||||
|
velocity.x = direction.x * SPEED
|
||||||
|
velocity.z = direction.z * SPEED
|
||||||
|
else:
|
||||||
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||||
|
else:
|
||||||
|
_air_accelerate(direction, based.length(), AIR_ACCELERATE, delta)
|
||||||
|
|
||||||
|
|
||||||
|
# Apply camera effects
|
||||||
|
var camera_yaw := 0
|
||||||
|
var current_speed := _get_2d_velocity().length()
|
||||||
|
if is_on_floor() and current_speed > 0:
|
||||||
|
camera_yaw = -clamp(_get_2d_velocity().length() * input_dir.x, -25, 25)
|
||||||
|
else:
|
||||||
|
camera_yaw = 0
|
||||||
|
|
||||||
|
self.camera.global_transform = self.head.global_transform
|
||||||
|
|
||||||
|
# camera.rotation.z = move_toward(
|
||||||
|
# 0,
|
||||||
|
# camera_yaw,
|
||||||
|
# delta
|
||||||
|
# ) * 2.5
|
||||||
|
|
||||||
|
debug_speed_label.text = "%0.2f" % current_speed
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
|
||||||
|
func _air_accelerate(wish_dir: Vector3, wish_speed: float, airaccelerate: float, delta_time: float):
|
||||||
|
var addspeed: float = 0
|
||||||
|
var accelspeed: float = 0
|
||||||
|
var currentspeed: float = 0
|
||||||
|
|
||||||
|
if wish_speed > MAX_AIR_WISH_SPEED:
|
||||||
|
wish_speed = MAX_AIR_WISH_SPEED
|
||||||
|
|
||||||
|
currentspeed = velocity.dot(wish_dir)
|
||||||
|
|
||||||
|
addspeed = wish_speed - currentspeed
|
||||||
|
if addspeed <= 0:
|
||||||
|
return
|
||||||
|
|
||||||
|
accelspeed = airaccelerate * delta_time * wish_speed
|
||||||
|
|
||||||
|
if accelspeed > addspeed:
|
||||||
|
accelspeed = addspeed
|
||||||
|
|
||||||
|
velocity += accelspeed * wish_dir
|
||||||
|
|
||||||
|
|
||||||
|
func wall_running() -> bool:
|
||||||
|
if is_on_wall_only():
|
||||||
|
if Input.is_action_pressed("jump"):
|
||||||
|
var wall_normal := get_wall_normal()
|
||||||
|
var bas = transform.basis * velocity
|
||||||
|
velocity.y /= 2
|
||||||
|
return true
|
||||||
|
return false
|
||||||
|
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event is InputEventKey and event.keycode == KEY_ESCAPE:
|
||||||
|
get_tree().quit()
|
||||||
|
|
||||||
|
if Input.is_action_just_pressed("toggle_torch"):
|
||||||
|
torch.visible = !torch.visible
|
||||||
|
|
||||||
|
if event is InputEventMouseMotion:
|
||||||
|
var vec = event.relative
|
||||||
|
self.mouse_movement = Vector2(vec.y / 10, vec.x / 10)
|
|
@ -8,6 +8,28 @@
|
||||||
|
|
||||||
config_version=5
|
config_version=5
|
||||||
|
|
||||||
|
_global_script_classes=[{
|
||||||
|
"base": "Node",
|
||||||
|
"class": &"BaseWeapon",
|
||||||
|
"language": &"GDScript",
|
||||||
|
"path": "res://Player/BaseWeapon.gd"
|
||||||
|
}, {
|
||||||
|
"base": "CharacterBody3D",
|
||||||
|
"class": &"Player",
|
||||||
|
"language": &"GDScript",
|
||||||
|
"path": "res://Player/player.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Object",
|
||||||
|
"class": &"PlayerInputData",
|
||||||
|
"language": &"GDScript",
|
||||||
|
"path": "res://Player/PlayerInputData.gd"
|
||||||
|
}]
|
||||||
|
_global_script_class_icons={
|
||||||
|
"BaseWeapon": "",
|
||||||
|
"Player": "",
|
||||||
|
"PlayerInputData": ""
|
||||||
|
}
|
||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="LD52"
|
config/name="LD52"
|
||||||
|
@ -20,13 +42,41 @@ config/icon="res://assets/icon.svg"
|
||||||
|
|
||||||
window/size/viewport_width=284
|
window/size/viewport_width=284
|
||||||
window/size/viewport_height=160
|
window/size/viewport_height=160
|
||||||
|
window/size/mode=2
|
||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="canvas_items"
|
||||||
|
|
||||||
[gui]
|
[gui]
|
||||||
|
|
||||||
fonts/dynamic_fonts/use_oversampling=false
|
fonts/dynamic_fonts/use_oversampling=false
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
backwards={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
jump={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
renderer/rendering_method="gl_compatibility"
|
|
||||||
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)
|
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)
|
||||||
|
|
Loading…
Reference in a new issue