mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-25 01:04:18 +00:00
Merge branch 'main' of https://github.com/Steffo99/ld52
This commit is contained in:
commit
5acccc0e9e
13 changed files with 820 additions and 2 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -3,3 +3,6 @@
|
|||
|
||||
# Steffo's random assets folder
|
||||
available-assets/
|
||||
|
||||
# macOS shenanigans
|
||||
.DS_Store
|
||||
|
|
52
Utils.gd
Normal file
52
Utils.gd
Normal file
|
@ -0,0 +1,52 @@
|
|||
extends Node
|
||||
|
||||
enum TERNARY {
|
||||
TRUE,
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||||
FALSE,
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||||
NONE
|
||||
}
|
||||
|
||||
static func bool_to_sign(b: bool):
|
||||
return 1 if b else -1
|
||||
|
||||
static func map(v: float, i_start: float, i_end: float, f_start: float, f_end: float, clamped := false) -> float:
|
||||
var output := remap(v, i_start, i_end, f_start, f_end)
|
||||
return clamp(output, f_start, f_end) if clamped else output
|
||||
|
||||
static func vec3_horizontal(v: Vector3) -> Vector2:
|
||||
return vec3_remove_axis(v, Vector3.AXIS_Y)
|
||||
|
||||
static func vec3_remove_axis(v: Vector3, axis : int = Vector3.AXIS_Y) -> Vector2:
|
||||
match axis:
|
||||
Vector3.AXIS_X: return Vector2(v.y, v.z)
|
||||
Vector3.AXIS_Y: return Vector2(v.x, v.z)
|
||||
Vector3.AXIS_Z: return Vector2(v.x, v.y)
|
||||
return Vector2.ZERO
|
||||
|
||||
static func vec3_deg2rad(v: Vector3):
|
||||
return Vector3(deg_to_rad(v.x), deg_to_rad(v.y), deg_to_rad(v.z))
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||||
|
||||
static func vec2_deg2rad(v: Vector2):
|
||||
return Vector2(deg_to_rad(v.x), deg_to_rad(v.y))
|
||||
|
||||
#static func round_vec2(v : Vector2, digits : int = 3):
|
||||
# return Vector2(stepify(v.x, pow(10, -digits)), stepify(v.y, pow(10, -digits)))
|
||||
|
||||
static func get_global_pos(obj: Node3D) -> Vector3:
|
||||
return obj.global_transform.origin
|
||||
|
||||
static func get_dir_vector(obj: Node3D, axis := Vector3.AXIS_Z) -> Vector3:
|
||||
match axis:
|
||||
Vector3.AXIS_X: return obj.transform.basis.x
|
||||
Vector3.AXIS_Y: return obj.transform.basis.y
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||||
Vector3.AXIS_Z: return obj.transform.basis.z
|
||||
return Vector3.ZERO
|
||||
|
||||
static func delete_children(node):
|
||||
for n in node.get_children():
|
||||
n.queue_free()
|
||||
|
||||
static func log_line(obj: Node, msg: String):
|
||||
var time = Time.get_time_dict_from_system()
|
||||
var time_str = "%02d:%02d:%02d" % [time.hour, time.minute, time.second]
|
||||
print("@%s [%s]: %s" % [time_str, obj.name, msg])
|
29
export_presets.cfg
Normal file
29
export_presets.cfg
Normal file
|
@ -0,0 +1,29 @@
|
|||
[preset.0]
|
||||
|
||||
name="Linux/X11"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="../../../Desktop/ld52/ld52_linux.x86_64"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_script=1
|
||||
binary_format/embed_pck=false
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/architecture="x86_64"
|
File diff suppressed because one or more lines are too long
|
@ -4,6 +4,25 @@
|
|||
[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxyximtgui1ux" path="res://assets/grass_menu_tile.png" id="2_q14jx"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_25oo4"]
|
||||
script/source = "extends Button
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _gui_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
get_tree().change_scene_to_file(\"res://island/Island.tscn\")
|
||||
"
|
||||
|
||||
[node name="Menu" type="Control"]
|
||||
texture_filter = 1
|
||||
layout_mode = 3
|
||||
|
@ -68,6 +87,7 @@ size_flags_horizontal = 4
|
|||
size_flags_vertical = 4
|
||||
theme_override_font_sizes/font_size = 0
|
||||
text = "Play"
|
||||
script = SubResource("GDScript_25oo4")
|
||||
|
||||
[node name="Authors2" type="Label" parent="Content"]
|
||||
layout_mode = 2
|
||||
|
|
32
player/BaseWeapon.gd
Normal file
32
player/BaseWeapon.gd
Normal file
|
@ -0,0 +1,32 @@
|
|||
extends Node
|
||||
class_name BaseWeapon
|
||||
|
||||
enum WeaponSlot {
|
||||
ONE,
|
||||
TWO,
|
||||
THREE
|
||||
}
|
||||
|
||||
@export_range(0,1) var MOUSE_MOVEMENT_BOB_AMOUNT := 0.5
|
||||
|
||||
var player: Player
|
||||
var weaponSlot: WeaponSlot = WeaponSlot.ONE
|
||||
var mouse_movement := Vector2.ZERO
|
||||
|
||||
func on_switch_in():
|
||||
pass
|
||||
|
||||
func on_switch_out():
|
||||
pass
|
||||
|
||||
func bob_weapon(node: Node3D, delta: float):
|
||||
node.position = Vector3.ZERO.lerp(Vector3(
|
||||
0,
|
||||
self.mouse_movement.x*0.05,
|
||||
-self.mouse_movement.y*0.05,
|
||||
), delta / MOUSE_MOVEMENT_BOB_AMOUNT)
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
var vec = event.relative
|
||||
self.mouse_movement = Vector2(vec.y, vec.x)
|
32
player/Head.gd
Normal file
32
player/Head.gd
Normal file
|
@ -0,0 +1,32 @@
|
|||
extends Node3D
|
||||
|
||||
var xNoise: FastNoiseLite
|
||||
var yNoise: FastNoiseLite
|
||||
|
||||
var targetRot := Vector3.ZERO
|
||||
var eventRot := Vector2.ZERO
|
||||
var noiseRot := Vector3.ZERO
|
||||
var noiseCount := 0
|
||||
@export var noiseAmp := 10.0
|
||||
@export var noiseFreq := 100.0
|
||||
|
||||
var mouseRot := Vector2.ZERO
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
xNoise = FastNoiseLite.new()
|
||||
yNoise = FastNoiseLite.new()
|
||||
xNoise.seed = 0
|
||||
yNoise.seed = 1
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
mouseRot = event.relative
|
64
player/OnHand.gd
Normal file
64
player/OnHand.gd
Normal file
|
@ -0,0 +1,64 @@
|
|||
extends Node3D
|
||||
|
||||
enum GUN_STATE {
|
||||
ACTIVE,
|
||||
SWITCHING,
|
||||
INACTIVE
|
||||
}
|
||||
|
||||
var active_weapon: BaseWeapon
|
||||
|
||||
signal weapon_switched(weapon: BaseWeapon)
|
||||
|
||||
var player: Player:
|
||||
get:
|
||||
return player
|
||||
set(p):
|
||||
player = p
|
||||
self._on_player_set(p)
|
||||
|
||||
|
||||
var weapons: Array = [
|
||||
# load("res://Player/Weapons/Arm.tscn").instantiate(),
|
||||
# load("res://Player/Weapons/ak47.tscn").instantiate(),
|
||||
]
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
self._switch_weapon(BaseWeapon.WeaponSlot.THREE)
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_player_set(player: Player) -> void:
|
||||
for weapon in weapons:
|
||||
weapon.player = player
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if Input.is_action_just_pressed("slot1"):
|
||||
_switch_weapon(BaseWeapon.WeaponSlot.ONE)
|
||||
elif Input.is_action_just_pressed("slot2"):
|
||||
_switch_weapon(BaseWeapon.WeaponSlot.TWO)
|
||||
elif Input.is_action_just_pressed("slot3"):
|
||||
_switch_weapon(BaseWeapon.WeaponSlot.THREE)
|
||||
|
||||
|
||||
func _switch_weapon(slot: BaseWeapon.WeaponSlot):
|
||||
# TODO: play anim ecc ecc
|
||||
# Try to get the correct weapon per the given `slot`
|
||||
for weapon in weapons:
|
||||
if weapon.weaponSlot == slot:
|
||||
# Remove active weapon
|
||||
if active_weapon:
|
||||
await active_weapon.on_switch_out()
|
||||
remove_child(active_weapon)
|
||||
|
||||
# Add new weapon
|
||||
add_child(weapon)
|
||||
active_weapon = weapon
|
||||
await active_weapon.on_switch_in()
|
||||
emit_signal("weapon_switched", weapon)
|
||||
break
|
300
player/Player.tscn
Normal file
300
player/Player.tscn
Normal file
|
@ -0,0 +1,300 @@
|
|||
[gd_scene load_steps=17 format=3 uid="uid://dnrl0uycbw3lp"]
|
||||
|
||||
[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
|
||||
[ext_resource type="Script" path="res://Player/Head.gd" id="2_fs52a"]
|
||||
[ext_resource type="Script" path="res://Player/OnHand.gd" id="3_au30p"]
|
||||
[ext_resource type="Shader" path="res://Player/crosshair.gdshader" id="6_r7xbu"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_7lbaj"]
|
||||
material = SubResource("StandardMaterial3D_berhm")
|
||||
size = Vector3(0.1, 0.1, 0.1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
|
||||
metallic_specular = 0.0
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_h7ca4"]
|
||||
material = SubResource("StandardMaterial3D_aqp8x")
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"]
|
||||
bg_color = Color(0.240234, 0.240234, 0.240234, 1)
|
||||
|
||||
[sub_resource type="Theme" id="Theme_smyke"]
|
||||
Panel/styles/panel = SubResource("StyleBoxFlat_vqko1")
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_iiadi"]
|
||||
resource_name = "FPS_Counter"
|
||||
script/source = "extends Label
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
self.text = str(round(1/delta)) + \" FPS\"
|
||||
"
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_5d122"]
|
||||
resource_name = "PointsSpawner"
|
||||
script/source = "extends Control
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func spawn_points_label(text: String, offset: Vector2):
|
||||
var label = Label.new()
|
||||
label.text = text
|
||||
label.offset_bottom = -offset.y
|
||||
label.offset_left = offset.x
|
||||
self.add_child(label)
|
||||
|
||||
var initialY = label.position.y
|
||||
|
||||
var tween = get_tree().create_tween()
|
||||
tween.set_speed_scale(2)
|
||||
tween.parallel().tween_property(label, \"position:y\", initialY - 50, 1).as_relative().from_current().set_trans(Tween.EASE_OUT)
|
||||
tween.parallel().tween_property(label, \"modulate\", Color.TRANSPARENT, 1).set_trans(Tween.EASE_OUT)
|
||||
tween.tween_callback(label.queue_free)
|
||||
tween.play()
|
||||
|
||||
"
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_avmet"]
|
||||
bg_color = Color(0, 0, 0, 0.647059)
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_7qy62"]
|
||||
script/source = "extends Camera3D
|
||||
|
||||
@export var MainCamera: Camera3D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if not MainCamera:
|
||||
return
|
||||
|
||||
if MainCamera.global_position:
|
||||
self.global_position = MainCamera.global_position
|
||||
if MainCamera.global_rotation:
|
||||
self.global_rotation = MainCamera.global_rotation
|
||||
"
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2p6rt"]
|
||||
shader = ExtResource("6_r7xbu")
|
||||
shader_parameter/center_enabled = false
|
||||
shader_parameter/legs_enabled = true
|
||||
shader_parameter/inverted = false
|
||||
shader_parameter/color_id = null
|
||||
shader_parameter/color_0 = null
|
||||
shader_parameter/color_1 = null
|
||||
shader_parameter/color_2 = null
|
||||
shader_parameter/center_radius = 0.002
|
||||
shader_parameter/width = 0.001
|
||||
shader_parameter/len = 0.008
|
||||
shader_parameter/spacing = 0.006
|
||||
shader_parameter/spread = 0.902
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
slide_on_ceiling = false
|
||||
floor_constant_speed = true
|
||||
script = ExtResource("1_rujcr")
|
||||
|
||||
[node name="Head" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54, 0)
|
||||
script = ExtResource("2_fs52a")
|
||||
|
||||
[node name="Torch" type="SpotLight3D" parent="Head"]
|
||||
visible = false
|
||||
light_energy = 5.5
|
||||
light_indirect_energy = 2.0
|
||||
light_cull_mask = 4294967293
|
||||
shadow_enabled = true
|
||||
spot_range = 28.8
|
||||
spot_angle = 23.1165
|
||||
spot_angle_attenuation = 0.466516
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="Head"]
|
||||
target_position = Vector3(0, 0, -1.4)
|
||||
|
||||
[node name="OnHand" type="Node3D" parent="Head"]
|
||||
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0)
|
||||
script = ExtResource("3_au30p")
|
||||
|
||||
[node name="Viewport" type="Control" parent="Head"]
|
||||
texture_filter = 1
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch = true
|
||||
|
||||
[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(284, 160)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
|
||||
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0)
|
||||
current = true
|
||||
fov = 80.0
|
||||
near = 0.001
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Viewport/CameraViewportContainer/GameViewport/Camera"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.13668e-07, 0, -2.3659)
|
||||
visible = false
|
||||
layers = 3
|
||||
mesh = SubResource("BoxMesh_7lbaj")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("CylinderMesh_h7ca4")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
shape = SubResource("CylinderShape3D_otair")
|
||||
|
||||
[node name="HUD" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = SubResource("Theme_smyke")
|
||||
|
||||
[node name="FPS_Label" type="Label" parent="HUD"]
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -97.0
|
||||
offset_bottom = 32.0
|
||||
grow_horizontal = 0
|
||||
theme_override_font_sizes/font_size = 20
|
||||
text = "n/d FPS"
|
||||
horizontal_alignment = 2
|
||||
script = SubResource("GDScript_iiadi")
|
||||
|
||||
[node name="PointsSpawner" type="Control" parent="HUD"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = SubResource("GDScript_5d122")
|
||||
|
||||
[node name="Speed_Label" type="Label" parent="HUD"]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -53.0
|
||||
offset_top = 36.0
|
||||
offset_right = 53.0
|
||||
offset_bottom = 71.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Panel" type="Panel" parent="HUD"]
|
||||
visible = false
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -276.0
|
||||
offset_top = -122.0
|
||||
offset_right = -40.0
|
||||
offset_bottom = -40.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_avmet")
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="HUD/Panel"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(0, 0, 0, 0.745098)
|
||||
|
||||
[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"]
|
||||
position = Vector2(727, 447)
|
||||
scale = Vector2(7.61, 4.89)
|
||||
copy_mode = 2
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
|
||||
visible = false
|
||||
show_behind_parent = true
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="HUD/SubViewportContainer"]
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
size = Vector2i(284, 160)
|
||||
render_target_update_mode = 0
|
||||
|
||||
[node name="WeaponCamera" type="Camera3D" parent="HUD/SubViewportContainer/SubViewport" node_paths=PackedStringArray("MainCamera")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.581502, 0)
|
||||
cull_mask = 2
|
||||
near = 0.001
|
||||
script = SubResource("GDScript_7qy62")
|
||||
MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera")
|
||||
|
||||
[node name="Crosshair" type="ColorRect" parent="HUD"]
|
||||
material = SubResource("ShaderMaterial_2p6rt")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -5.0
|
||||
offset_bottom = -5.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"]
|
||||
y_sort_enabled = true
|
||||
position = Vector2(721, 449)
|
||||
scale = Vector2(7.21, 4.54)
|
||||
|
||||
[node name="GameFilter" type="ColorRect" parent="HUD"]
|
||||
visible = false
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
metadata/_edit_layout_mode = 1
|
||||
|
||||
[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
|
14
player/PlayerInputData.gd
Normal file
14
player/PlayerInputData.gd
Normal file
|
@ -0,0 +1,14 @@
|
|||
extends Object
|
||||
class_name PlayerInputData
|
||||
|
||||
var forward: float = 0
|
||||
var backwards: float = 0
|
||||
var right: float = 0
|
||||
var left: float = 0
|
||||
|
||||
var jump: bool = false
|
||||
var use: bool = false
|
||||
var crouch: bool = false
|
||||
|
||||
var horizontal: float = 0
|
||||
var vertical: float = 0
|
42
player/crosshair.gdshader
Normal file
42
player/crosshair.gdshader
Normal file
|
@ -0,0 +1,42 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform bool center_enabled = true;
|
||||
uniform bool legs_enabled = true;
|
||||
uniform bool inverted = false;
|
||||
uniform int color_id = 0;
|
||||
uniform vec4 color_0 = vec4(0., 1, 0., 1.);
|
||||
uniform vec4 color_1 = vec4(1., 0., 0., 1.);
|
||||
uniform vec4 color_2 = vec4(0., 0., 1., 1.);
|
||||
uniform float center_radius = .002;
|
||||
uniform float width = .003;
|
||||
uniform float len = .03;
|
||||
uniform float spacing = .008;
|
||||
uniform float spread = 1.;
|
||||
|
||||
|
||||
void fragment(){
|
||||
|
||||
float a = SCREEN_PIXEL_SIZE.x / SCREEN_PIXEL_SIZE.y;
|
||||
vec2 UVa = vec2(UV.x / a, UV.y);
|
||||
vec2 center = vec2(.5 / a, .5);
|
||||
|
||||
float point = step(distance(UVa, center), center_radius);
|
||||
|
||||
float h = step(center.x - len - spacing*spread, UVa.x) - step(center.x - spacing*spread, UVa.x);
|
||||
h += step(center.x + spacing*spread, UVa.x) - step(center.x + len + spacing*spread, UVa.x);
|
||||
h *= step(center.y - width, UVa.y) - step(center.y + width, UVa.y);
|
||||
|
||||
float v = step(center.y - len - spacing*spread, UVa.y) - step(center.y - spacing*spread, UVa.y);
|
||||
v += step(center.y + spacing*spread, UVa.y) - step(center.y + len + spacing*spread, UVa.y);
|
||||
v *= step(center.x - width, UVa.x) - step(center.x + width, UVa.x);
|
||||
|
||||
float crosshair;
|
||||
|
||||
crosshair = (h+v) * float(legs_enabled) + point * float(center_enabled);
|
||||
|
||||
if(!inverted){
|
||||
COLOR = (color_0 * float(color_id == 0) + color_1 * float(color_id == 1) + color_2 * float(color_id == 2)) * crosshair;
|
||||
}else{
|
||||
COLOR = vec4((cos(textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb * 3.1415926534) + 1.)/2., 1.) * crosshair;
|
||||
}
|
||||
}
|
153
player/player.gd
Normal file
153
player/player.gd
Normal file
|
@ -0,0 +1,153 @@
|
|||
extends CharacterBody3D
|
||||
class_name Player
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
const MOUSE_SENSITIVITY = 2.25
|
||||
|
||||
const MAX_AIR_WISH_SPEED = 20
|
||||
const AIR_ACCELERATE = 100 # Hu/39.97
|
||||
|
||||
@onready var head: Node3D = $Head
|
||||
@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
|
||||
@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
|
||||
@onready var aim_raycast: RayCast3D = head.get_node("RayCast3D")
|
||||
@onready var torch: SpotLight3D = head.get_node("Torch")
|
||||
|
||||
@onready var OnHand = head.get_node("OnHand")
|
||||
@onready var active_weapon: BaseWeapon:
|
||||
get: return OnHand.active_weapon
|
||||
|
||||
# DEBUG NODES
|
||||
@onready var debug_speed_label = $HUD/Speed_Label
|
||||
|
||||
var last_frame_input_data: PlayerInputData = PlayerInputData.new()
|
||||
var input_data: PlayerInputData = PlayerInputData.new()
|
||||
|
||||
var mouse_movement: Vector2 = Vector2.ZERO
|
||||
var mouse_enabled: bool = true
|
||||
|
||||
var last_ground_velocity: Vector2 = Vector2.ZERO
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
|
||||
# ===== UTILS =====
|
||||
func _get_2d_velocity() -> Vector2:
|
||||
return Vector2(velocity.x, velocity.z)
|
||||
|
||||
|
||||
func _ready():
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
OnHand.player = self
|
||||
# vport.size = DisplayServer.window_get_size()
|
||||
vport.size = Vector2(426, 240)
|
||||
# for item in OnHand.get_children():
|
||||
# if item is BaseWeapon:
|
||||
# item.player = self
|
||||
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _physics_process(delta):
|
||||
last_frame_input_data = input_data
|
||||
input_data = PlayerInputData.new()
|
||||
|
||||
if mouse_movement:
|
||||
self.rotate_y(self.mouse_movement.y * -1 * delta * MOUSE_SENSITIVITY)
|
||||
var x_rotation = self.mouse_movement.x * -1 * delta * MOUSE_SENSITIVITY
|
||||
head.rotation.x = clamp(head.rotation.x + x_rotation, deg_to_rad(-90), deg_to_rad(90))
|
||||
self.mouse_movement = Vector2.ZERO
|
||||
|
||||
var jumping = false
|
||||
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
else:
|
||||
last_ground_velocity = Vector2(velocity.x, velocity.z)
|
||||
|
||||
# Handle Jump
|
||||
if Input.is_action_pressed("jump") and is_on_floor():
|
||||
jumping = true
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
var input_dir = Input.get_vector("left", "right", "forward", "backwards")
|
||||
var based = (transform.basis * Vector3(input_dir.x, 0, input_dir.y))
|
||||
var direction = based.normalized()
|
||||
if is_on_floor() and not jumping:
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
else:
|
||||
_air_accelerate(direction, based.length(), AIR_ACCELERATE, delta)
|
||||
|
||||
|
||||
# Apply camera effects
|
||||
var camera_yaw := 0
|
||||
var current_speed := _get_2d_velocity().length()
|
||||
if is_on_floor() and current_speed > 0:
|
||||
camera_yaw = -clamp(_get_2d_velocity().length() * input_dir.x, -25, 25)
|
||||
else:
|
||||
camera_yaw = 0
|
||||
|
||||
self.camera.global_transform = self.head.global_transform
|
||||
|
||||
# camera.rotation.z = move_toward(
|
||||
# 0,
|
||||
# camera_yaw,
|
||||
# delta
|
||||
# ) * 2.5
|
||||
|
||||
debug_speed_label.text = "%0.2f" % current_speed
|
||||
|
||||
move_and_slide()
|
||||
|
||||
|
||||
func _air_accelerate(wish_dir: Vector3, wish_speed: float, airaccelerate: float, delta_time: float):
|
||||
var addspeed: float = 0
|
||||
var accelspeed: float = 0
|
||||
var currentspeed: float = 0
|
||||
|
||||
if wish_speed > MAX_AIR_WISH_SPEED:
|
||||
wish_speed = MAX_AIR_WISH_SPEED
|
||||
|
||||
currentspeed = velocity.dot(wish_dir)
|
||||
|
||||
addspeed = wish_speed - currentspeed
|
||||
if addspeed <= 0:
|
||||
return
|
||||
|
||||
accelspeed = airaccelerate * delta_time * wish_speed
|
||||
|
||||
if accelspeed > addspeed:
|
||||
accelspeed = addspeed
|
||||
|
||||
velocity += accelspeed * wish_dir
|
||||
|
||||
|
||||
func wall_running() -> bool:
|
||||
if is_on_wall_only():
|
||||
if Input.is_action_pressed("jump"):
|
||||
var wall_normal := get_wall_normal()
|
||||
var bas = transform.basis * velocity
|
||||
velocity.y /= 2
|
||||
return true
|
||||
return false
|
||||
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventKey and event.keycode == KEY_ESCAPE:
|
||||
get_tree().quit()
|
||||
|
||||
if Input.is_action_just_pressed("toggle_torch"):
|
||||
torch.visible = !torch.visible
|
||||
|
||||
if event is InputEventMouseMotion:
|
||||
var vec = event.relative
|
||||
self.mouse_movement = Vector2(vec.y / 10, vec.x / 10)
|
|
@ -8,6 +8,28 @@
|
|||
|
||||
config_version=5
|
||||
|
||||
_global_script_classes=[{
|
||||
"base": "Node",
|
||||
"class": &"BaseWeapon",
|
||||
"language": &"GDScript",
|
||||
"path": "res://Player/BaseWeapon.gd"
|
||||
}, {
|
||||
"base": "CharacterBody3D",
|
||||
"class": &"Player",
|
||||
"language": &"GDScript",
|
||||
"path": "res://Player/player.gd"
|
||||
}, {
|
||||
"base": "Object",
|
||||
"class": &"PlayerInputData",
|
||||
"language": &"GDScript",
|
||||
"path": "res://Player/PlayerInputData.gd"
|
||||
}]
|
||||
_global_script_class_icons={
|
||||
"BaseWeapon": "",
|
||||
"Player": "",
|
||||
"PlayerInputData": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="LD52"
|
||||
|
@ -20,13 +42,41 @@ config/icon="res://assets/icon.svg"
|
|||
|
||||
window/size/viewport_width=284
|
||||
window/size/viewport_height=160
|
||||
window/size/mode=2
|
||||
window/stretch/mode="canvas_items"
|
||||
|
||||
[gui]
|
||||
|
||||
fonts/dynamic_fonts/use_oversampling=false
|
||||
|
||||
[input]
|
||||
|
||||
forward={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
backwards={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
environment/defaults/default_clear_color=Color(0.231373, 0.490196, 0.309804, 1)
|
||||
|
|
Loading…
Reference in a new issue