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Make sea its own standalone scene

This commit is contained in:
Steffo 2023-01-08 21:46:30 +01:00
parent 56b59f42d3
commit 7417dd6b16
Signed by: steffo
GPG key ID: 6965406171929D01

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island/Sea.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://dh5blytk6vmdu"]
[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_hkdu5"]
[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_n5in5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
render_priority = 0
shader = ExtResource("1_hkdu5")
shader_parameter/speed_x = 1.0
shader_parameter/speed_y = 0.1
shader_parameter/size = 1000.0
shader_parameter/sea = ExtResource("2_n5in5")
[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
material = SubResource("ShaderMaterial_3uyyi")
size = Vector2(1000, 1000)
[node name="Sea" type="MeshInstance3D"]
mesh = SubResource("PlaneMesh_4ibso")
skeleton = NodePath("../..")