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Make sea its own standalone scene
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island/Sea.tscn
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20
island/Sea.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dh5blytk6vmdu"]
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[ext_resource type="Shader" path="res://island/Sea.gdshader" id="1_hkdu5"]
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[ext_resource type="Texture2D" uid="uid://bdoifsf6k0qb8" path="res://assets/water_tile.png" id="2_n5in5"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3uyyi"]
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render_priority = 0
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shader = ExtResource("1_hkdu5")
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shader_parameter/speed_x = 1.0
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shader_parameter/speed_y = 0.1
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shader_parameter/size = 1000.0
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shader_parameter/sea = ExtResource("2_n5in5")
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[sub_resource type="PlaneMesh" id="PlaneMesh_4ibso"]
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material = SubResource("ShaderMaterial_3uyyi")
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size = Vector2(1000, 1000)
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[node name="Sea" type="MeshInstance3D"]
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mesh = SubResource("PlaneMesh_4ibso")
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skeleton = NodePath("../..")
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