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https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-21 23:34:21 +00:00
👩🏻🔧 Add missing input actions
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parent
153d3106cc
commit
8548859dde
5 changed files with 51 additions and 65 deletions
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@ -10,7 +10,7 @@ script/source = "extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$Island.get_active_material(0).set(\"texture_filter\", BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST)
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$Island.get_active_material(0).texture_filter = BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://bufi0wh54u5x5"]
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[gd_scene load_steps=5 format=3 uid="uid://bufi0wh54u5x5"]
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[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="1_mkxnc"]
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[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]
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@ -36,7 +36,6 @@ theme = ExtResource("1_mkxnc")
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script = ExtResource("2_6amk3")
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[node name="Panel" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -46,7 +45,6 @@ texture = ExtResource("2_q14jx")
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stretch_mode = 1
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[node name="Content" type="VBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -55,23 +53,29 @@ grow_vertical = 2
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alignment = 1
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[node name="Authors" type="Label" parent="Content"]
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layout_mode = 2
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offset_right = 284.0
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offset_bottom = 18.0
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text = "A game by Ichicoro and Steffo"
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horizontal_alignment = 1
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[node name="Title" type="Label" parent="Content"]
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layout_mode = 2
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offset_top = 25.0
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offset_right = 284.0
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offset_bottom = 75.0
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size_flags_vertical = 6
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theme_override_font_sizes/font_size = 48
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text = "Harvest"
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horizontal_alignment = 1
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[node name="Control" type="Control" parent="Content"]
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layout_mode = 2
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layout_mode = 3
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anchors_preset = 0
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offset_top = 110.0
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offset_right = 284.0
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offset_bottom = 110.0
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size_flags_vertical = 6
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[node name="Play" type="Button" parent="Content/Control"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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@ -90,7 +94,9 @@ text = "Play"
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script = SubResource("GDScript_25oo4")
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[node name="Authors2" type="Label" parent="Content"]
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layout_mode = 2
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offset_top = 142.0
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offset_right = 284.0
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offset_bottom = 160.0
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size_flags_vertical = 1
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text = "Ludum Dare 52 - Harvest"
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horizontal_alignment = 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=17 format=3 uid="uid://dnrl0uycbw3lp"]
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[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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@ -68,9 +68,6 @@ func spawn_points_label(text: String, offset: Vector2):
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"
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_avmet"]
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bg_color = Color(0, 0, 0, 0.647059)
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[sub_resource type="GDScript" id="GDScript_7qy62"]
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script/source = "extends Camera3D
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@ -96,12 +93,12 @@ func _process(delta: float) -> void:
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shader = ExtResource("4_dut1p")
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shader_parameter/center_enabled = false
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shader_parameter/legs_enabled = true
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shader_parameter/inverted = false
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shader_parameter/color_id = null
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shader_parameter/color_0 = null
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shader_parameter/color_1 = null
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shader_parameter/color_2 = null
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shader_parameter/center_radius = 0.002
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shader_parameter/inverted = true
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shader_parameter/color_id = 0
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shader_parameter/color_0 = Quaternion(0, 1, 0, 1)
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shader_parameter/color_1 = Quaternion(1, 0, 0, 1)
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shader_parameter/color_2 = Quaternion(0, 0, 1, 1)
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shader_parameter/center_radius = 0.005
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shader_parameter/width = 0.001
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shader_parameter/len = 0.008
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shader_parameter/spacing = 0.006
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@ -152,13 +149,12 @@ grow_vertical = 2
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stretch = true
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[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(284, 160)
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render_target_update_mode = 4
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[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
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transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0)
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cull_mask = 1048573
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current = true
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fov = 80.0
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near = 0.001
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@ -186,6 +182,7 @@ grow_vertical = 2
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theme = SubResource("Theme_smyke")
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[node name="FPS_Label" type="Label" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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@ -210,6 +207,7 @@ grow_vertical = 2
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script = SubResource("GDScript_5d122")
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[node name="Speed_Label" type="Label" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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@ -225,31 +223,6 @@ grow_vertical = 2
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Panel" type="Panel" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -276.0
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offset_top = -122.0
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offset_right = -40.0
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offset_bottom = -40.0
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grow_horizontal = 0
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grow_vertical = 0
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theme_override_styles/panel = SubResource("StyleBoxFlat_avmet")
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[node name="ColorRect" type="ColorRect" parent="HUD/Panel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.745098)
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[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"]
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position = Vector2(727, 447)
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scale = Vector2(7.61, 4.89)
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@ -285,24 +258,13 @@ layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -5.0
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offset_bottom = -5.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"]
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y_sort_enabled = true
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position = Vector2(721, 449)
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scale = Vector2(7.21, 4.54)
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[node name="GameFilter" type="ColorRect" parent="HUD"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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metadata/_edit_layout_mode = 1
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y_sort_enabled = true
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position = Vector2(140, 79)
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scale = Vector2(1.65, 1)
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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@ -8,6 +8,8 @@ const MOUSE_SENSITIVITY = 2.25
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const MAX_AIR_WISH_SPEED = 20
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const AIR_ACCELERATE = 100 # Hu/39.97
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@export var viewport_resolution: Vector2 = Vector2(852, 420)
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@onready var head: Node3D = $Head
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@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
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@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
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@ -41,11 +43,7 @@ func _get_2d_velocity() -> Vector2:
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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OnHand.player = self
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# vport.size = DisplayServer.window_get_size()
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vport.size = Vector2(426, 240)
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# for item in OnHand.get_children():
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# if item is BaseWeapon:
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# item.player = self
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vport.size = viewport_resolution
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func _process(delta):
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pass
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@ -76,6 +76,26 @@ jump={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
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]
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}
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slot1={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"unicode":0,"echo":false,"script":null)
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]
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}
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slot2={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"unicode":0,"echo":false,"script":null)
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]
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}
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slot3={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null)
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]
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}
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toggle_torch={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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