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Accept incoming changes from origin/main

This commit is contained in:
Steffo 2023-01-07 18:26:24 +01:00
commit 8eb936b070
Signed by: steffo
GPG key ID: 6965406171929D01
5 changed files with 35 additions and 54 deletions

View file

@ -11,7 +11,7 @@ script/source = "extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Island.get_active_material(0).set(\"texture_filter\", BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST)
$Island.get_active_material(0).texture_filter = BaseMaterial3D.TextureFilter.TEXTURE_FILTER_NEAREST
# Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://bufi0wh54u5x5"]
[gd_scene load_steps=5 format=3 uid="uid://bufi0wh54u5x5"]
[ext_resource type="Theme" uid="uid://c5a1nyqumj46j" path="res://menu/menu_theme.tres" id="1_mkxnc"]
[ext_resource type="Script" path="res://menu/Menu.gd" id="2_6amk3"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://dnrl0uycbw3lp"]
[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"]
[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
@ -68,9 +68,6 @@ func spawn_points_label(text: String, offset: Vector2):
"
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_avmet"]
bg_color = Color(0, 0, 0, 0.647059)
[sub_resource type="GDScript" id="GDScript_7qy62"]
script/source = "extends Camera3D
@ -97,11 +94,11 @@ shader = ExtResource("4_dut1p")
shader_parameter/center_enabled = false
shader_parameter/legs_enabled = true
shader_parameter/inverted = false
shader_parameter/color_id = null
shader_parameter/color_0 = null
shader_parameter/color_1 = null
shader_parameter/color_2 = null
shader_parameter/center_radius = 0.002
shader_parameter/color_id = 0
shader_parameter/color_0 = Vector4(1, 1, 1, 1)
shader_parameter/color_1 = Quaternion(1, 0, 0, 1)
shader_parameter/color_2 = Quaternion(0, 0, 1, 1)
shader_parameter/center_radius = 0.005
shader_parameter/width = 0.001
shader_parameter/len = 0.008
shader_parameter/spacing = 0.006
@ -151,13 +148,12 @@ grow_vertical = 2
stretch = true
[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
transparent_bg = true
handle_input_locally = false
size = Vector2i(284, 160)
render_target_update_mode = 4
[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0)
cull_mask = 1048573
current = true
fov = 80.0
near = 0.001
@ -224,29 +220,6 @@ grow_vertical = 2
horizontal_alignment = 1
vertical_alignment = 1
[node name="Panel" type="Panel" parent="HUD"]
visible = false
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -276.0
offset_top = -122.0
offset_right = -40.0
offset_bottom = -40.0
grow_horizontal = 0
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_avmet")
[node name="ColorRect" type="ColorRect" parent="HUD/Panel"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.745098)
[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"]
position = Vector2(727, 447)
scale = Vector2(7.61, 4.89)
@ -280,23 +253,13 @@ material = SubResource("ShaderMaterial_2p6rt")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -5.0
offset_bottom = -5.0
grow_horizontal = 2
grow_vertical = 2
[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"]
y_sort_enabled = true
position = Vector2(721, 449)
scale = Vector2(7.21, 4.54)
[node name="GameFilter" type="ColorRect" parent="HUD"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_layout_mode = 1
y_sort_enabled = true
position = Vector2(140, 79)
scale = Vector2(1.65, 1)
[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]

View file

@ -8,6 +8,8 @@ const MOUSE_SENSITIVITY = 2.25
const MAX_AIR_WISH_SPEED = 20
const AIR_ACCELERATE = 100 # Hu/39.97
@export var viewport_resolution: Vector2 = Vector2(852, 420)
@onready var head: Node3D = $Head
@onready var camera: Camera3D = head.get_node("Viewport/CameraViewportContainer/GameViewport/Camera")
@onready var vport: SubViewport = head.get_node("Viewport/CameraViewportContainer/GameViewport")
@ -41,11 +43,7 @@ func _get_2d_velocity() -> Vector2:
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
OnHand.player = self
# vport.size = DisplayServer.window_get_size()
vport.size = Vector2(426, 240)
# for item in OnHand.get_children():
# if item is BaseWeapon:
# item.player = self
vport.size = viewport_resolution
func _process(delta):
pass

View file

@ -76,6 +76,26 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
]
}
slot1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"unicode":0,"echo":false,"script":null)
]
}
slot2={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"unicode":0,"echo":false,"script":null)
]
}
slot3={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":51,"unicode":0,"echo":false,"script":null)
]
}
toggle_torch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"unicode":0,"echo":false,"script":null)
]
}
[rendering]