mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-22 15:54:20 +00:00
265 lines
7.7 KiB
Text
265 lines
7.7 KiB
Text
[gd_scene load_steps=16 format=3 uid="uid://dnrl0uycbw3lp"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_rujcr"]
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[ext_resource type="Script" path="res://player/Head.gd" id="2_ohlgu"]
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[ext_resource type="Script" path="res://player/OnHand.gd" id="3_3rcjl"]
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[ext_resource type="Shader" path="res://player/crosshair.gdshader" id="4_dut1p"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_berhm"]
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[sub_resource type="BoxMesh" id="BoxMesh_7lbaj"]
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material = SubResource("StandardMaterial3D_berhm")
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size = Vector3(0.1, 0.1, 0.1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aqp8x"]
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metallic_specular = 0.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_h7ca4"]
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material = SubResource("StandardMaterial3D_aqp8x")
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"]
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bg_color = Color(0.240234, 0.240234, 0.240234, 1)
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[sub_resource type="Theme" id="Theme_smyke"]
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Panel/styles/panel = SubResource("StyleBoxFlat_vqko1")
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[sub_resource type="GDScript" id="GDScript_iiadi"]
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resource_name = "FPS_Counter"
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script/source = "extends Label
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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self.text = str(round(1/delta)) + \" FPS\"
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"
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[sub_resource type="GDScript" id="GDScript_5d122"]
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resource_name = "PointsSpawner"
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script/source = "extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func spawn_points_label(text: String, offset: Vector2):
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var label = Label.new()
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label.text = text
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label.offset_bottom = -offset.y
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label.offset_left = offset.x
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self.add_child(label)
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var initialY = label.position.y
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var tween = get_tree().create_tween()
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tween.set_speed_scale(2)
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tween.parallel().tween_property(label, \"position:y\", initialY - 50, 1).as_relative().from_current().set_trans(Tween.EASE_OUT)
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tween.parallel().tween_property(label, \"modulate\", Color.TRANSPARENT, 1).set_trans(Tween.EASE_OUT)
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tween.tween_callback(label.queue_free)
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tween.play()
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"
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[sub_resource type="GDScript" id="GDScript_7qy62"]
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script/source = "extends Camera3D
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@export var MainCamera: Camera3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if not MainCamera:
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return
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if MainCamera.global_position:
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self.global_position = MainCamera.global_position
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if MainCamera.global_rotation:
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self.global_rotation = MainCamera.global_rotation
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"
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2p6rt"]
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shader = ExtResource("4_dut1p")
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shader_parameter/center_enabled = false
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shader_parameter/legs_enabled = true
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shader_parameter/inverted = false
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shader_parameter/color_id = 0
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shader_parameter/color_0 = Vector4(1, 1, 1, 1)
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shader_parameter/color_1 = Quaternion(1, 0, 0, 1)
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shader_parameter/color_2 = Quaternion(0, 0, 1, 1)
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shader_parameter/center_radius = 0.005
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shader_parameter/width = 0.001
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shader_parameter/len = 0.008
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shader_parameter/spacing = 0.006
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shader_parameter/spread = 0.902
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[node name="Player" type="CharacterBody3D"]
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slide_on_ceiling = false
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floor_constant_speed = true
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script = ExtResource("1_rujcr")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.54, 0)
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script = ExtResource("2_ohlgu")
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[node name="Torch" type="SpotLight3D" parent="Head"]
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visible = false
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light_energy = 5.5
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light_indirect_energy = 2.0
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light_cull_mask = 4294967293
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shadow_enabled = true
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spot_range = 28.8
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spot_angle = 23.1165
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spot_angle_attenuation = 0.466516
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[node name="RayCast3D" type="RayCast3D" parent="Head"]
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target_position = Vector3(0, 0, -1.4)
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[node name="OnHand" type="Node3D" parent="Head"]
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transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0, 0)
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script = ExtResource("3_3rcjl")
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[node name="Viewport" type="Control" parent="Head"]
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texture_filter = 1
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CameraViewportContainer" type="SubViewportContainer" parent="Head/Viewport"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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[node name="GameViewport" type="SubViewport" parent="Head/Viewport/CameraViewportContainer"]
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handle_input_locally = false
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render_target_update_mode = 4
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[node name="Camera" type="Camera3D" parent="Head/Viewport/CameraViewportContainer/GameViewport"]
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transform = Transform3D(1, 0, 1.74846e-07, 0, 1, 0, -1.74846e-07, 0, 1, 0, 0.54, 0)
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cull_mask = 1048573
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current = true
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fov = 80.0
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near = 0.001
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Viewport/CameraViewportContainer/GameViewport/Camera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.13668e-07, 0, -2.3659)
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visible = false
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layers = 3
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mesh = SubResource("BoxMesh_7lbaj")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CylinderMesh_h7ca4")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CylinderShape3D_otair")
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[node name="HUD" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = SubResource("Theme_smyke")
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[node name="FPS_Label" type="Label" parent="HUD"]
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visible = false
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -97.0
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offset_bottom = 32.0
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grow_horizontal = 0
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theme_override_font_sizes/font_size = 20
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text = "n/d FPS"
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horizontal_alignment = 2
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script = SubResource("GDScript_iiadi")
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[node name="PointsSpawner" type="Control" parent="HUD"]
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layout_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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grow_horizontal = 2
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grow_vertical = 2
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script = SubResource("GDScript_5d122")
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[node name="Speed_Label" type="Label" parent="HUD"]
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visible = false
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -53.0
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offset_top = 36.0
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offset_right = 53.0
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offset_bottom = 71.0
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grow_horizontal = 2
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grow_vertical = 2
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="BackBufferCopy2" type="BackBufferCopy" parent="HUD"]
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position = Vector2(727, 447)
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scale = Vector2(7.61, 4.89)
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copy_mode = 2
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HUD"]
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visible = false
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show_behind_parent = true
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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[node name="SubViewport" type="SubViewport" parent="HUD/SubViewportContainer"]
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transparent_bg = true
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handle_input_locally = false
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size = Vector2i(284, 160)
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render_target_update_mode = 0
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[node name="WeaponCamera" type="Camera3D" parent="HUD/SubViewportContainer/SubViewport" node_paths=PackedStringArray("MainCamera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.581502, 0)
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cull_mask = 2
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near = 0.001
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script = SubResource("GDScript_7qy62")
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MainCamera = NodePath("../../../../Head/Viewport/CameraViewportContainer/GameViewport/Camera")
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[node name="Crosshair" type="ColorRect" parent="HUD"]
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material = SubResource("ShaderMaterial_2p6rt")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="BackBufferCopy" type="BackBufferCopy" parent="HUD"]
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visible = false
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y_sort_enabled = true
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position = Vector2(140, 79)
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scale = Vector2(1.65, 1)
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[node name="RigidDynamicBody3D" type="RigidBody3D" parent="."]
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