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Lower the radius of the player collision to 0.48u
To prevent it getting stuck between two things
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@ -20,6 +20,7 @@ metallic_specular = 0.0
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material = SubResource("StandardMaterial3D_aqp8x")
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material = SubResource("StandardMaterial3D_aqp8x")
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_otair"]
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radius = 0.48
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_vqko1"]
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bg_color = Color(0.240234, 0.240234, 0.240234, 1)
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bg_color = Color(0.240234, 0.240234, 0.240234, 1)
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