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17 lines
412 B
GDScript
17 lines
412 B
GDScript
extends Node3D
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signal splashed(splasher: CanSplash)
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func splash(splasher: CanSplash):
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var splash_sound = splasher.get_node("SplashSound")
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splash_sound.play()
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splasher.emit_signal("splashed")
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emit_signal("splashed", splasher)
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func _on_splash_area_body_entered(body: Node3D):
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var splashers: Array[Node] = body.find_children("*", "CanSplash", false, false)
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for splasher in splashers:
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splash(splasher)
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