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29 lines
680 B
GDScript
29 lines
680 B
GDScript
extends Node
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@export var force_multiplier: float = 0.0
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# Must be BELOW the player node to work!
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@onready var parent: RigidBody3D = get_parent()
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@onready var magnet_area: Area3D = $MagnetArea
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@onready var player: CharacterBody3D = get_tree().root.find_child("Player", true, false)
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var captured = false
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func capture():
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captured = true
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func _physics_process(delta):
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if captured:
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var direction = player.position - parent.position
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var force = direction.normalized() * force_multiplier * delta
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force.y = abs(force.y)
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parent.apply_force(force)
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func _on_magnet_area_body_entered(body: Node3D):
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if body.name == "Player":
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print("Player captured pickup!")
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capture()
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