mirror of
https://github.com/Steffo99/pineapple-surf.git
synced 2024-11-22 07:44:20 +00:00
27 lines
601 B
GDScript
27 lines
601 B
GDScript
extends Node
|
|
|
|
|
|
@export var force_multiplier: float
|
|
@export_node_path(RigidBody3D) var target_path: NodePath
|
|
@export var is_magnetized := false
|
|
|
|
@onready var target: RigidBody3D = get_node(target_path)
|
|
|
|
signal magnetized()
|
|
|
|
|
|
func magnetize():
|
|
is_magnetized = true
|
|
emit_signal("magnetized")
|
|
|
|
|
|
func _physics_process(delta):
|
|
if is_magnetized and target != null:
|
|
var direction = Singletons.player.position - target.position
|
|
var force = direction.normalized() * force_multiplier * delta
|
|
target.apply_force(force)
|
|
|
|
|
|
func _on_magnet_area_body_entered(body: Node3D):
|
|
if body is Player:
|
|
magnetize()
|