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CollectibleByPlayer.gd
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Refactor Pineapple scene
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2023-01-08 21:27:26 +01:00 |
CollectibleByPlayer.tscn
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Refactor Pineapple scene
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2023-01-08 21:27:26 +01:00 |
CropMaterial.tres
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Make sprouts unshaded
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2023-01-08 00:42:00 +01:00 |
CropTile.gd
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Fix CropTile behaviour
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2023-01-08 13:09:34 +01:00 |
CropTile.tscn
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😌 Add peashooter model and sound
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2023-01-08 16:44:18 +01:00 |
GrassMaterial.tres
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Create custom nearest sampling material for island meshes
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2023-01-08 00:03:34 +01:00 |
HillMesh.tscn
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👩🏻🔧 Add check to only shoot peas on free slots
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2023-01-08 14:48:15 +01:00 |
HoppityMesh.tscn
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Add hoppity island mesh
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2023-01-08 12:38:15 +01:00 |
Island.tscn
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🛠️ Add bobbing to peashooter
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2023-01-08 18:39:37 +01:00 |
IslandMesh.tscn
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👩🏻🔧 Add check to only shoot peas on free slots
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2023-01-08 14:48:15 +01:00 |
MoveTowardsPlayer.gd
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Refactor Pineapple scene
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2023-01-08 21:27:26 +01:00 |
MoveTowardsPlayer.tscn
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Refactor Pineapple scene
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2023-01-08 21:27:26 +01:00 |
PillarMesh.tscn
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Create a billboard pillar to display in water
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2023-01-08 00:37:10 +01:00 |
Pineapple.tscn
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Fix pineapple sound position
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2023-01-08 21:37:58 +01:00 |
PineappleMesh.tscn
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Use singleton for Player access and despawn pineapple on Player collision
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2023-01-08 13:47:44 +01:00 |
Pop.gd
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Add missing newline at end of file
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2023-01-08 07:56:12 +01:00 |
Producer.gd
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Fix pineapple magnet
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2023-01-08 10:20:01 +01:00 |
PyramidSmallMesh.tscn
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Create custom nearest sampling material for island meshes
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2023-01-08 00:03:34 +01:00 |
PyramidSmolMesh.tscn
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Create custom nearest sampling material for island meshes
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2023-01-08 00:03:34 +01:00 |
Sea.gdshader
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Add sea shader (and other misc changes)
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2023-01-07 18:25:46 +01:00 |
Sea.tscn
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Make sea its own standalone scene
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2023-01-08 21:46:30 +01:00 |